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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
Delving into the most exciting games and gaming trends, we find out which features are the secret sauce for developing the next big mobile game! With guest game makers every month joining Jon Jordan and Joel Julkunen, to provide fresh and exciting insight into the wider gaming community. This podcast is brought to you by GameRefinery, the leading provider of feature-level data in the mobile games market, with an ever-growing database covering hundreds of thousands of games.
 
Game development podcast brought to you by the GameDev.tv community. Insightful and important advice from 90+ game industry experts. Listen to interviews with game designers, programmers, producers, artists, writers, sound designers, animators, music producers, video game composers, games journalists, CEOs and a host of others from the game development industry. On our community game dev podcast we've been lucky enough to talk with indie devs through to those working with AAA studios like Na ...
 
The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
 
The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
 
GameDevBR é uma conversa informal entre desenvolvedores de jogos sobre temas relacionados a tecnologia, cultura pop e claro, programação de jogos e a cena brasileira de games. Cada episódio procura trazer discussões técnicas, experiências e pontos de vista relevantes tanto a veteranos desta indústria quanto a novatos e entusiastas.
 
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In this episode, Mark gets defensive about his fair city, Ellen declares her love of Big Buttons, and Stephen almost forgets Fingeance, the game he worked on for seven years. Gamepads 0:14:00 Stephen McGregor Hardware The Evolution of the Xbox Controller - Alessandro Fillari, Gamespot The Evolution of the PlayStation Controller - Adam Bankhurst, IG…
 
Buildbox CEO, Jonathan Zweig, and Design SVP, Doug Manson, call in to address questions about the company, its game development products and services, and concerns raised in the development community about recent revenue changes for developers. Support our sponsors This show was sponsored by Appfigures! Appfigures has all the tools game makers need…
 
Monica Fan, @DesignerMonica on Twitter, has a fine arts background and creates games about important topics, often involving cats for fun and accessibility. Find her work at https://monicattie.itch.io Part 1 of 2. Music by Danny Baranowsky
 
As we wrap up the first half of 2021, in this episode of The Mobile Gamedev Playbook, we have asked our analysts to spell out what have been the biggest mobile trends and games of the year so far! GameRefinery by Vungle's own Erno Kiiski, Wilhelm Voutilainen, and Kalle Heikkinen join host Jon Jordan to discuss how hybrid game mechanics and particul…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Andi ist Programmierer bei den Pixel Maniacs und wir reden Marketing, Build Deployment, Portierungen, Lokalisierung aber vor allem Mul…
 
This is the hundred and thirty-second episode of the GameDev.tv Community Podcast. Rick & Tim share their years of game dev experience & answer your questions! Unity Mobile Course: https://www.gamedev.tv/p/unity-mobile/?product_id=3190328 &coupon_code=SHH!&affcode=45216_dezckag6 Complete Drawing Course: Create Video Game Concept Art: https://www.ga…
 
Your nice hosts come together for their first Nice Games Jam in person in a very long time! Did seeing each other together result in even wilder game jam shenanigans than you'd expect? Listen to the episode to find out! PlayThinker Deck - The Game Crafter Prompt We used Ellen's PlayThinker Deck to make this game! Goal card was "Efficiency", interac…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Andi ist Programmierer bei den Pixel Maniacs und wir reden Marketing, Build Deployment, Portierungen, Lokalisierung aber vor allem Mul…
 
Susanna Pollack calls in as Games For Change kicks off its 18th annual festival exploring the impact of games on education, healthcare, research, civics, and social issues. Support our sponsors This show was sponsored by Appfigures! Appfigures has all the tools game makers need to monitor and optimize your mobile games to get more downloads. To fin…
 
Holly Harrison, aka "Best Friend of the Show," is back in the clubhouse! And we recorded this episode in person again! Can you tell? It probably comes through in the goofs... There's plenty of silliness in this week's episode, even though your Nice Hosts explore some serious topics. Holly asks us what we can do to become more ethical consumers (and…
 
3D Generalist Rik Oclon calls in to discuss his project Retro Space Ball, how he navigated a huge debacle with a major games publisher (and received no payment), and he gives us some great data about his player base as well as some insight into his marketing and community management research. Support our sponsors This show was sponsored by Appfigur…
 
This is the hundred and thirtieth episode of the GameDev.tv Community Podcast. Omid is an Unreal Engine Generalist, 3D Generalist, and Senior Media Producer. he loves to create digital content, from the basic idea to the final output, image and sound. For this reason, he would characterize himself as a generalist who is interested in many areas of …
 
This is the hundred and thirty-first episode of the GameDev.tv Community Podcast. Join Rick, Tim & Nathan as they talk all things around mobile games, Unity and answer your game dev questions. Unity Mobile Course: https://www.gamedev.tv/p/unity-mobile/?product_id=3190328 &coupon_code=SHH!&affcode=45216_dezckag6 Complete Drawing Course: Create Video…
 
Back in March, Mark created a game engine in an unfamiliar programming language for an unreleased console... and in June he explained himself in a presentation at IGDATC's Gamedev Meeting. The full video presentation of Mark's talk "So, you made a game engine?" Mark LaCroix Hardware Programming Noble Engine, a li'l game engine for Playdate - Noble …
 
Luis Alonso of Recombobulator Games calls in to walk us through his experiences contributing to series like Need For Speed and Mass Effect–or if you prefer, Hannah Montana and VeggieTales–before going indie with his wife (accomplished writer Michelle Franklin) to realize a creative vision that’s stayed with him since childhood. Support our sponsors…
 
This is the hundred and twenty-ninth episode of the GameDev.tv Community Podcast. Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones Ascent and Star Trek …
 
We are a bit starstruck in this episode of The Movile GameDev Playbook, with guest Richard Bartle! Listen in to learn more about best practices for audience design, taxonomies of players and how they can help developers design better, more engaging mobile games. Richard joins the podcast to discuss his impressive career, including how he created th…
 
Starting an indie studio is hard, starting a worker-owned cooperative is harder. This week your nice hosts interview longtime friend of the show Reese Valentine and their fellow co-founder Mackenzie Denker, both of Amelore. It's co-ops 101, which happens to be exactly the info Stephen needs right now! Amelore Coop website Amelore on Twitter Reese p…
 
Todd promotes–and in one case, absolutely does not promote–his new book, Inside Video Game Creation, in three more chats with industry podcast hosts at Moonlight Game Devs, What Else Do You Do?, and GamerHeads. Show links: Inside Video Game Creation on Amazon The Moonlight Game Devs podcast The What Else Do You Do? podcast The GamerHeads podcast…
 
This is the hundred and twenty-eighth episode of the GameDev.tv Community Podcast. Cat is a digital artist and Art Director. She was born and raised in Portugal where she studied Interior and Exterior Design and moved to London to study Graphic Design. Graduated with a First-Class Honors and multiple awards, Cat started working for the animation in…
 
This week, Mark talks about Star Trek, Stephen wants to talk more about Star Trek, and Ellen hypes the website. We made the papers! Dreams: Awake - Charity EP Jam, Bandcamp Itch.io Palestinian Aid bundle raises over $900,000 - Danielle Partis, GamesIndustry.biz Serious Play Conference Storytelling 0:10:00 Mark LaCroix Game Design Narrative The Game…
 
Sebastian Deken calls in to discuss his book, Final Fantasy VI from Boss Fight Books, and how his musical background led to his unique approach in covering the game. We go over the Final Fantasy series’ history in the US and how the games have progressed over time. There is almost no gotcha journalism. If you’re already a fan of the Boss Fight Book…
 
This is the hundred and twenty-seventh episode of the GameDev.tv Community Podcast. Davide is an experienced software developer and graphic designer who has always been wearing many hats during his career. He started in the game industry, and he also had a few indie experiences before taking a break from gamedev for a while. Now he is back to being…
 
Your vaccinated hosts return to the clubhouse to record their first in-person episode in over a year. This one's for us, but you might like it, too. There was a lot of hugs before the recording. Charity EP Jam (the new album drops June 11th!) - Chel Wong Indie bundle for Palestinian Aid - Alanna Linayre, itch.io Mark's "Widget Satchel II" was featu…
 
Adam Fligsten of Silen Audio calls in to discuss his process, his projects, and his path into music and audio composition for TV, film, and games. His credits include Marvel vs. Capcom, Saturday Night Live, NBC Olympics, and much, much more. I think that people put these tools on a pedestal and they shouldn’t. It should be accessible to everybody… …
 
Akash Thakkar is a creative business educator and sound designer. Credits include Hyper Light Drifter & Concrete Genie. Follow him on Twitter: @AkashThakkar. For more resources: https://linktr.ee/akashthakkaraudio Part 2 of 2. Music by Danny Baranowsky
 
Can games be used for therapeutic purposes? Absolutely! In this episode we talk with Adam Davis, therapeutic Game Master, and a co-founder and executive director of Game to Grow, a 501(c)(3) nonprofit. The organization is focused on "the use of games of all kinds for therapeutic, educational, and community growth." Adam shares his experiences from …
 
Tactic Studios developer and CEO, Jesse Attard (BioShock, BioShock 2, Street Fighter II: Champion Edition (2006)), calls in for a podcast chat about the studio’s new Portal-style puzzle adventure game, Claire de Lune. We discuss his transition from major AAA teams to heading up an indie studio, parenting at publish time, best pandemic home office p…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Johanna Daher ist studierte Journalistin beim MDR, hat aber auch zusätzlich "Medien- und Spielekonzeption" im Master absolviert. Nun i…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Johanna Daher ist studierte Journalistin beim MDR, hat aber auch zusätzlich "Medien- und Spielekonzeption" im Master absolviert. Nun i…
 
This is the hundred and twenty-sixth episode of the GameDev.tv Community Podcast. Salvatore Fabio is an indie game developer, founder of the one-man Italian game development studio "Fabiulous Games". He's currently working on the development of his first commercial project "L.S.D.", a first-person experience set during a hallucinogen trip, which wi…
 
In this episode of The Mobile GameDev Playbook, we’re discussing how to use creative strategy to build better mobile ads. We look into what creative strategy is, how it’s implemented and what might change for user acquisition in the post-IDFA world. Vungle joins our podcast for the first time since acquiring GameRefinery earlier in the year - bring…
 
Christopher Arnold of Crowned Daemon Studios calls in to talk about the studio’s mental health-focused game, Syntherapy, the inspiration behind its development, and its reception in the community. Crowned Daemon Studios wants to guide you through an exploration of therapy and mental health issues unique from just about any other. Its visual novel a…
 
This week in the clubhouse, your nice hosts discuss the not so-intuitive nature of novelty, and the novel method of using intuition in games. Featured in the episode: Ellen reveals secrets of her home, Stephen relates a topic to fighting games for the 218th time, and Mark brings up the best parts of the Mass Effect trilogy. Matias Ergo Pro Keyboard…
 
This is the hundred and twenty-fourth episode of the GameDev.tv Community Podcast. Jenna Christini Miller is a video game industry designer & director of 17 years. She's led design at top mobile/social game studios including EA, Zynga, Glu Mobile, Playdom / Disney, TinyCo, Digital Chocolate, and more. She specializes in casual, mobile, social, free…
 
This is the hundred and twenty-fifth episode of the GameDev.tv Community Podcast. She is a freelance Narrative Designer and Writer based in London. She works at Moon Studios as a contractor, where she has helped ship Ori and the Will of the Wisps (2020), and now she is working on a project which is under NDA. In addition to specializing in interact…
 
Akash Thakkar is a creative business educator and sound designer. Credits include Hyper Light Drifter & Concrete Genie. Follow him on Twitter: @AkashThakkar. For more resources: https://linktr.ee/akashthakkaraudio Part 1 of 2. Music by Danny Baranowsky
 
There's a second Mark in the clubhouse! This week we're joined by Mark Mandel, who is involved in many things worth mentioning! Mark is a Developer Advocate at Google Cloud for Games, leading the Developer Relations team; he founded Agones, a game server hosting platform; he has a dog. What else? Listen to find out. During this episode, Mark talks …
 
This is the hundred and twenty-third episode of the GameDev.tv Community Podcast. Sabine Rösgren Studied game design at Playground Squad and moved on with both internship and employment at Starbreeze Studios. Moved on trying on out different game design niches learning a lot from each studio. Level and narrative experiment from Bioware, gameplay ex…
 
This week, we talk about the core interactions that games are made of with Allan Rust, creative director of The Game Agency. We've been wanting to have Allan on the program for a long time, and it was worth the wait! Ellen and Mark's Ludum Dare 48 game, Sonder (a story) can now be played in a web browser from its Itch.io page! Stephen (and company)…
 
This is the hundred and twenty second episode of the GameDev.tv Community Podcast. As VP of Developer Success at Enjin, Simon plays an integral role in providing development and marketing consultancy for the projects who use Enjin's tools. A connector within the business, Simon works with the support team to produce documentation, the marketing tea…
 
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