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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
Home of Riverhouse Games. Game Closet, a chance to meet & talk to cool queer & LGBT+ tabletop gamers, with side adventures into: From Scratch, an exercise in learning tabletop roleplaying games, and Critical Theory, an analysis of games & game design.
 
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
 
BOARD GAME BROS We are Jeffrey Craig and Matthew Craig - brothers in real life and board game designers in real life. This is our board game hobbyist/design podcast where we talk about our favorite games. We start every episode talking about how the game is played, and then we examine how game design was used to assist the player and enhance the gameplay. Follow us on twitter @BGBroscast (https://twitter.com/BGBroscast) Follow us on facebook @BGBroscast (https://www.facebook.com/BGBroscast/)
 
Have you ever thought about designing a tabletop game? Do you have 10 minutes to spare? Join Chris Kingsnorth, founder of 10minutedesignchallenge.co.uk, and Rob Sparks, Creative Director at Board Game Bud, for laid-back discussions about tabletop game design and the board game community. We’d love to hear your feedback and suggestions for the show; you can contact us any time at 10minutedesignchat@gmail.com. ________________________________ Find the 10 Minute Design Challenge at http://10min ...
 
The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
 
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
 
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
 
I am a solo game developer and on the quest to find out what the secret sauce is behind the success of other solo game developers. I will be asking questions around marketing, time management, community, game design and more. A discord has been created for anyone interested which will have all my previous guest on to answer any questions you might have. Discord: https://discord.gg/xWNCnyK You can also see the video podcast on YouTube at: https://youtu.be/yjbCjxDs3ls
 
Gaming Sessions is the audio podcast for gaming addicts by Ian & John and discusses video games and general geek culture. GamingDebugged.com is a gaming blog covering mainstream and indie gaming, game design and development, news and comment from the games industry. I like to mix up the content by providing useful information such as 'how to get started in the games industry' with the big questions (down the pub) such as 'who are the biggest game bad guys, which game location would i go on v ...
 
La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
 
Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some lev ...
 
Kaz Gable and Bill Price love board games. More than that, they love board game design. The roasted games podcast is an exploration of what does and does not make a good game and the brilliance and pitfalls of board game design. They also touch on their own experience as budding game designers and the status of games they have in development.
 
On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
 
Starring Firefly’s Summer Glau as a video game designer who discovers that the game she created has been stolen as part of a top secret project—and might be the only thing keeping the world from plunging into war. While battling monsters and exploring dungeons in the world of Alternis, nations compete for real-world resources, and losing has catastrophic consequences. Desperate for help, Team USA hopes that bringing in the game’s actual designer—in secret—will give them the upper hand they n ...
 
A computer graduate started as a Game designer with few big gaming companies in India namely Indiagames, Games2win and Hungama before setting up my own venture called underDOGS! Over 13 years experience in gaming and developed over 250 games so far for clients across globe and self. Entrepreneur | Gamer | Product Guy | Design Specialist | Public Speaker Strong expertise in Game Design, Production and Business, spearheading underDOGS for the last 10 years. Started single handedly, grew the co ...
 
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show series
 
In another BGDL community spotlight, Jeff Turner, founder of Skip Work Play Games, dives into how to use InDesign to do data merge and speed up your prototyping process. Data merge makes it easy to edit or change hundreds of cards with one click, and we get into both high-level concepts and technical how-to. The post (Community Spotlight) Using InD…
 
Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s guest is Dan Felder, a game designer who has worked at several studios, including EA, Blizzard, and Abrakam Games, where he worked on the popular CCG, Faeria. He also has written a bunch of game design articles on game balance, tabletop game design, and fre…
 
Skye joins Dirk and David to draw the starting hand for a deep dive into card games! With some card game experts on deck for future interviews, the trio take this episode as a chance to explore the various reasons why card games work so well as a game component. Discussions cover the various card games all three designers have worked on, and also b…
 
Dr. Catherine Croft joined me to talk about educational games. We discussed these kinds of games and when these games work and when they don't. There was a lot of interesting stuff in this interview.Mike Bonet
 
Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code – https://github.com/levidsmith/SoundEffectsDemo Download Slides as PDF Links and Notes Unity – https://unity.com GameMaker – https://www.yoyogames.com/en/…
 
Salve a tutti, Io sono Paolo Gambardella e questo è il primo podcast in italiano dedicato al game design. Nella puntata di oggi do la mia opinione sui quattro discorsi più comuni che leggo e vedo in rete quando si parla di apprendimento del game design. In questo episodio spiego il mio punto di vista sulla motivazione delle persone nei videogiochi!…
 
In this special Thursday episode of 10 Minute Design Chat, Rob and Chris discuss how to prepare for a convention, how to get the most out of the event, and how to make the most of meeting other members of the tabletop community. -Find the 10 Minute Design Challenge at http://10minutedesignchallenge.co.uk/ -Learn more about Board Game Bud at https:/…
 
In this episode of 10 Minute Design Chat, Rob and Chris discuss the natural world as a source of inspiration for game design. Whether you have a tiny seed or a towering redwood of a game, Earth is a treasure trove of thematic ideas just waiting to be uncovered! -Find the 10 Minute Design Challenge at 10minutedesignchallenge.co.uk -Find social links…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Taylor. Show music was composed by Corv Leary. Support for this episode comes from:Tabletop HotdishFractals If you ID as queer/LGBT+ and are working on a project in (or adjacent to) tabletop RPGs, check … Continue reading Game Closet 103…
 
Flex your design muscles with this week's 10 Minute Design Challenge! In these extra-short episodes, we'll provide a game theme, component and mechanism; what ideas can you come up with in 10 minutes? We'd love to hear about your creations; just use the hashtag #10minutedesignchallenge to share them with the community! Generate more design ideas us…
 
Every year, I like to play a full-length version of an interview from a previous episode where a lot of great material ended up on the proverbial cutting room floor. In 2019, I interviewed the comic book creators Jimmy Palmiotti and Amanda Conner about their three-year run on the Harley Quinn comic book series. And the way they reinvented the chara…
 
This week Bill and Kaz take a look at the game that's been demanding their focus for the last few weeks, Dwellings of Eldervale. Plus, is the game you've been playing a lot lately a good game or just easy to get to the table? Do games with extra modes earn their keep or are they just marketing fluff?…
 
Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development. We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more. The post Developing Games and Working with Developers with Anthony Howgego appeared first on Bo…
 
This week the Board Game Bros discuss the woodland worker-placement game Everdell. Learn strategies for maximizing actions and points, then stick around to hear Jeff and Matt's thoughts on how this game combines mechanical inspiration to great effect.Board Game Bros
 
Episode 131: This week, Anna and Paul rewind the calendar to 1990 and take a look back on their favourite games of the year! Come join the discussion and the community! Follow us on Facebook: www.Facebook.com/ClassicGamersGuild www.Facebook.com/groups/ClassicGamersGuild Twitter and Instagram: @CGGpodcast And e-mail: mail@classicgamersguild.com Beco…
 
In this episode, Rob and Chris are joined by Jamey Stegmaier; game designer, publisher and baklava fan, to discuss games based on beverages and foodstuffs! They discuss the pros and cons of tying yourself to a theme, and how sometimes, you'll have to sacrifice thematic game elements in the pursuit of maximising fun. -Find the 10 Minute Design Chall…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Taylor. Show music was composed by Corv Leary. Support for this episode comes from:Tabletop Hotdish If you ID as queer/LGBT+ and are working on a project in (or adjacent to) tabletop RPGs, check … Continue reading Game Closet 102 – Taylo…
 
Steven Aramini joined me to talks about his 2 wallet sized games that pack an enormous game play punch: Sprawlopolis and Agropolis. We discussed where these games came from and how Steven and his co-designers developed such interesting tiny games.Mike Bonet
 
Ted Price chats with Blizzard's President, J. Allen Brack, about his start in gaming and game development; Blizzard's diversity and inclusion initiatives and how it affects the company culture and its games; lessons for live ops and player feedback experiences; and best approaches to building effective leaders. J. Allen Brack is the President of Bl…
 
Flex your design muscles with this week's 10 Minute Design Challenge! In these extra-short episodes, we'll provide a game theme, component and mechanism; what ideas can you come up with in 10 minutes? We'd love to hear about your creations; just use the hashtag #10minutedesignchallenge to share them with the community! Generate more design ideas us…
 
Dave Beck, designer of Distilled, talks about improving games through experiential graphic design. Dave did a TON of research for his latest game, hired experts, and dove as deeply into the theme as he could. So, he’s got a lot of advice for anyone wanting to make a super thematic game. And be sure to check out Dave’s game, Distilled, on Kickstarte…
 
Episode 130: Our guest this week is Richard Aronson, programmer for Sierra On-Line, voice of Cedric (King's Quest 5), and writer of Eric and the Dread Gazebo. Come listen to him explain the impact he has had on the computer game industry, and his experiences with being a resident voice actor for Sierra. You can contact Richard Aronson at: aronson@s…
 
Ted Price chats with his long-time colleague at Insomniac Games, Marcus Smith. Together they discuss their history at Insomniac Games; his experiences on the Resistance series and Sunset Overdrive; his thoughts on being a creative director; how to build consensus and foster collaboration on big projects; and the challenges the team faced on the new…
 
In this episode of 10 Minute Design Chat, Rob and Chris discuss the pros and cons of using virtual game simulators as a design tool; why it’s worth giving them a try and some pitfalls to avoid. -Find the 10 Minute Design Challenge at 10minutedesignchallenge.co.uk -Find social links + show notes at linktr.ee/10MDChat -Follow us on Instagram @tableto…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Taylor. Show music was composed by Corv Leary. Support for this episode comes from:Tabletop Hotdish If you ID as queer/LGBT+ and are working on a project in (or adjacent to) tabletop RPGs, check … Continue reading Game Closet 101 – Maria…
 
Jessica Metheringham and Mill Goble of Dissent Games joined me to talk about their game Library Labyrinth. We discussed the games' genesis mechanically as well as its world-building. The game features 100 women and non-male characters. We discussed why they decided to create this game.Mike Bonet
 
In superhero stories, the public is usually there to be saved by the heroes or killed by the villains. But as a journalist, I always wonder if these people are well informed enough about the threats to their lives, and who is protecting them. I talk with Maya Phillips of The New York Times, James Queally of The Los Angeles Times, and freelance repo…
 
Kate Otte, designer of First Ascent, talks about improving games through experiential graphic design. Kate is a professional graphic designer, and we get into how to make games more accessible, understandable, and fun using excellent graphic design techniques. And be sure to check out Kate’s game, First Ascent, on Kickstarter HERE. The post Experie…
 
Cole Medeiros joins Dirk and David to discuss his work on the board game adaptation of the popular Stardew Valley video game. The discussion covers thematic game design in general—how Cole approaches theme-first design, how mobile game design utilizes theme, and how a specific IP as a thematic setting can create both challenges and signposts for a …
 
Episode 129: Our guest this week is Tom Hardwidge, indie adventure game designer behind the upcoming Lucy Dreaming, hot on the heels of a successful Kickstarter campaign. Come join us as he tells us the story of his journey to and through the game dev world! Keep informed on Lucy Dreaming's development here: https://lucy-dreaming.com Come join the …
 
Ted Price chats with Housemarque's Harry Krueger about their recently released game Returnal. Together they discuss how Housemarque embraced an organic creative process, what effect their gameplay design decisions had on the procedural construction and combat, keeping the arcade spirit alive, and about the challenge of randomness. Harry Krueger is …
 
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