Unlimited Hyperbole S2 - Episode Five
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Manage episode 151279710 series 1022313
Вміст надано Unlimited Hyperbole. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Unlimited Hyperbole або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
As the Writer and Narrative Designer behind titles such as horror classic Penumbra, FTL and the recently announced The Swapper, you'd expect Tom Jubert to emphasise the importance of writing in scary games. In fact though, that couldn't be further from the truth. In the last episode of Season Two, Tom explains why he thinks interactivity and plausible environments add so much more than a few lines of dialogue, while also explaining what narrative design is and why games such as To The Moon misunderstand what it means to be a game. Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’ve been talking about “Fear Itself” – to find out what we'll be talking about next season, check www.joemartinwords.com
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