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Вміст надано Liam O'Malley. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Liam O'Malley або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
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XR Connections - Extended Reality - XR | AR | VR | MR
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Manage series 3231705
Вміст надано Liam O'Malley. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Liam O'Malley або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
XR Connections covers Extended Reality (XR - AR - VR - MR), providing a weekly guide to items of interest in the worlds of Augmented Reality, Virtual Reality, and Mixed Reality. Hosted by Liam James O'Malley of Mars and Mercury - XR Strategy and Intelligence
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23 епізодів
Відзначити всі (не)відтворені ...
Manage series 3231705
Вміст надано Liam O'Malley. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Liam O'Malley або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
XR Connections covers Extended Reality (XR - AR - VR - MR), providing a weekly guide to items of interest in the worlds of Augmented Reality, Virtual Reality, and Mixed Reality. Hosted by Liam James O'Malley of Mars and Mercury - XR Strategy and Intelligence
…
continue reading
23 епізодів
Alle afleveringen
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XR Connections - Extended Reality - XR | AR | VR | MR

Lorne Fade of VR Vision discusses, VR for Enterprise Training, the Merits and Drawbacks of 360 Video and Measuring the ROI of VR Training Applications VR Vision VR Vision Clients: Avangrid Renewables Oculus Avangrid Renewables Case Study Siemens Toyota Connect: Lorne Fade, Co-Founder & COO at VR Vision Roni Cerga, CEO at VR Vision | CRO at Reality Well Antony Vitillo (Skarred Ghost), AR/VR developer, entrepreneur, consultant, blogger ; Ghost Howls Blog VRM, Virtual Reality Marketing RIN, Reality Innovators Network for Metaverse, VR, AR & XR (Virtual, Augmented & Extended Reality) Ori Inbar, Founder at Super Ventures and AWE Thom Buchanan, Contact CI Chief of Product (see Episode 14) Events: TechLearn 2022 Conference September 20-22, Austin TX HackMIT 2022 (MIT Hackathon) October 01-02, Cambridge MA DevLearn Conference and Expo October October 26-28, Las Vegas NV AWE Tech: Google Cardboard HTC Vive Tilt Brush Haptics, SenseGlove Meta Quest Pro/Project Cambria - ‘Meta Quest Pro: everything we know so far’ - Tom’s Guide Project Cambria Video Leak Article from Road to VR Pico 4 Release Info Article from Upload VR…
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XR Connections - Extended Reality - XR | AR | VR | MR

1 Ep. 22 - Getting Started for Business in the Metaverse with Deborah Worrell of Virtual Reality Marketing 38:50
Deborah Worrell discusses how to get started in the Metaverse from a business perspective. We discuss the hardware and software needs, where to start, how to plan for a business presence in the Metaverse, and what exactly a VR experience is. Deborah Worrell Virtual Reality Marketing Reality Innovators Network Goldman Sachs Metaverse/Crypto Facebook Meta Announcement Disney and the Metaverse Oculus 2 Pico Neo 3 HTC Vive AltSpace Ashley Crowder/VNTANA Daniel Sisson/XR TERRA Decentraland Fashion Week Unity Unreal GC1 Solutions Reality Hub…
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XR Connections - Extended Reality - XR | AR | VR | MR

1 Episode 21 with Edwin Rivera of CG1 Solutions and the Miami VRARA on XR Training and Healthcare 26:26
EPISODE 021 SHOW NOTES: Edwin Rivera of CG1 Solutions discusses challenges and opportunities in developing and deploying XR training content for Healthcare, the importance of being platform agnostic, how he was inspired to enter the AR space, and the emergence of the Miami area as a tech innovation center. Edwin Rivera CG1 Solutions Total Immersion (Former AR Co.) Metaio Markerless AR Walmart AR Avengers App Hololens PTC ScopeAR Cathy Hackyl Tom Emrich ARPost Newsletter VRARA VRARA Miami Chapter Immerse Global Summit AWE…
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XR Connections - Extended Reality - XR | AR | VR | MR

1 XR Connections Ep.20 - Deborah Worrell of Virtual Reality Marketing and the Reality Innovators Network 40:26
Deborah Worrell of Virtual Reality Marketing recommends VR collaboration and networking platforms, and discusses the Reality Innovators Network, Digital Twins and IoT, NFTs and virtual goods, and the best sources for keeping up with all things Metaverse. Deborah Worrell Virtual Reality Marketing Reality Innovators Network AltSpace Oculus Roblox Fortnite Spatial Glue Pico Neo 3 Internet of Things Digital Twins Internet of Industrial Things Decentraland Virtual Fashion and Collectibles Inside Newsletters ARTillery Mike Boland Shelly Palmer Mathew Olson/Reality Check Benedict Evans VRARA Charlie Fink AWE Ted Schilowitz/This Week in XR The Metaverse, Why It Matters, How’s It Going to Revolutionize Everything - Matthew Ball Gabriel Rene - The Spatial Web…
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XR Connections - Extended Reality - XR | AR | VR | MR

Episode No. 19. features former Disney Imagineer Brian Collins of The Brainstorm Institute and Magic Bytes on transforming education with XR, VR platforms AltspaceVR and Engage, and advice and insight on presenting in VR. Brian Collins Magic Bytes Brainstorm Institute FB The Mouse and the Imagineer Educators Who Love Disney Star Wars Galaxy’s Edge Haunted Mansion Pepper’s Ghost Effect AltSpace VR VRAR Global Summit Engage Victory XR Dr. Martin Rayala - Enso Education Institute Educators in VR Acknowledgements: Call Recording: Zoom Podcasting: Anchor Editing: Logic Pro X Music: "Are You There" by DR. MARS…
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XR Connections - Extended Reality - XR | AR | VR | MR

1 No. 18. VictoryXR's Steve Grubbs on building a Virtual Reality Classroom Environment and Developing a Standards-Based VR Curriculum 34:48
Steve Grubbs, founder and CEO of VictoryXR, discusses building a Virtual Reality Classroom Environment, engaging a team to develop and present a Standards-Based VR Curriculum, choosing the ENGAGE platform as VictoryXR's virtual campus, how hardware development is accelerating adoption of VR education, and some of his favorite educational VR experiences. VictoryXR Steve Grubbs Pico Neo 2 Engage Rene Gadelha Daniel Coyle The DAVE School Award-Winning VR Frog Dissection SideQuest Vive Focus Pro ChalkBites VR Corporate Training Kai Liang EduLearn20 AWE Anne Frank House in Virtual Reality 1943 Berlin Blitz…
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XR Connections - Extended Reality - XR | AR | VR | MR

1 No. 17 Rene Pinnell on Cannes XR 2020, The VR Museum of Other Realities, Grants for XR Artists, and the Kaleidoscope Creator Community. 25:20
In Episode No. 17 Rene Pinnell of Kaleidoscope VR discusses Cannes XR 2020, The VR Museum of Other Realities, and how he and his wife have built Kaleidoscope and a community-funded grant model that helps artists migrate into the new medium of XR. Rene Pinnell Kaleidoscope Cannes XR - June 22-26 2020 Elie Levasseur - XR program Leader - Cannes XR / Le Marché du Film & Head of NewImages XR Market AltSpaceVR VRChat The Museum of Other Realities Tribeca Film Festival VEER Premium VR Experiences VHRAM! - Virtual Reality in Hamburg Virtual Festival 2020 Oculus Rift Titans of Space VR Game Wired Magazine BattleScar Immersive Film Acknowledgements: Call Recording: Skype Podcasting: Anchor Recording: Logic Pro X Music: "Are You There" by DR. MARS…
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XR Connections - Extended Reality - XR | AR | VR | MR

EPISODE 016 SHOW NOTES: Featuring an interview with Bernard Francois, founder of Preview Labs, who discusses the unique challenges and benefits of rapid prototyping for XR, his company’s VR and AR projects for the National Institutes for Health and Yale University, and his experience presenting and networking at the online AWE 2020 Conference in May 2020. Preview Labs Global Game Jam Oculus DK1 Retrospective from Road to VR HTC Vive XR Health National Institutes of Health Yale University - Play for Real Lab - Invite Only VR Vaping Prevention Game AWE 2020 Conference Preview Labs Blog Physics in Games and VR Simulations Presentation by Bernard Francois at NYU Game Developers Conference - August 4-6 2020 (Online) Boston Virtual Reality Meetup VRAR Global Summit Acknowledgements: Call Recording: Skype Podcasting: Anchor Recording: Logic Pro X Music: "Are You There" by DR. MARS…
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XR Connections - Extended Reality - XR | AR | VR | MR

EPISODE 015 SHOW NOTES: Featuring an interview with Kai Liang of MEL Science and Smart Stone Technology. Kai discusses how he got his start in Virtual Reality for Education, the role quality content plays in the adoption of VR for K-12 use, subjects that VR excels at, and his recommendations of VR education content providers. Kai Liang MEL Science Smart Stone Autostereoscopic 3D Dimenco Vassilli Philippov (MEL) Bernard Frischer (Virtual Rome) The Body VR CoSpaces Wild Immersion Catherine D. Henry Alan Smithson Alvin Wang Gralin HTC Leland Hedges PICO Acknowledgements: Call Recording: Zoom Podcasting: Anchor Recording: Logic Pro X Music: "Are You There" by DR. MARS…
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XR Connections - Extended Reality - XR | AR | VR | MR

1 No. 14 Participating in the MIT XR Reality Hack with Tom Buchanan, Co-Founder of haptic glove maker Contact CI. 29:30
EPISODE 014 SHOW NOTES: Episode 14 of XR Connections features an interview with Tom Buchanan, Co-Founder and Chief of Product for the haptic glove maker Contact CI. Tom discusses his experience as a participant of the XR-focused MIT Reality Hack, his team's award-winning immersive Impact Journalism project, Rising Tide, haptic technology, the Varjo XR-1 Mixed Reality Headset, Contact CI's Maestro gloves and recent advancements in hand-tracking. Tom Buchanan Massachusetts Institute of Technology MIT Reality Hack Discord Voice and Text Chat App Rising Tide MIT Reality Hack Project Rising Tide Team Members: Liam Broza LifeScope Lab , Carlos Calva, Clair Chuff, Grace Ma Varjo XR-1 Varjo XR-1 and Volvo Contact CI / Maestro Haptic Glove Cincinatti VR Meetup Vectre XR Development Studio Cincy Inno / American Inno Network Ultraleap, Leap Motion Tracking and Haptics Valve Index Controllers HandTracking/Oculus Quest NReal Glasses MagicLeap Acknowledgements: Call Recording: Skype Podcasting: Anchor Recording: Logic Pro X Music: "Are You There" by DR. MARS Hosted and Produced by Liam James O'Malley at Mars & Mercury…
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XR Connections - Extended Reality - XR | AR | VR | MR

Episode 13 features an interview with Terry Proto, Co-Founder and CEO of Virtual Reality Marketing and Ubereal Agency. Terry is both helping brands find trustworthy XR development partners and helping XR creators find more clients and recurring business. We discuss Virtual Reality Marketing’s searchable database of over 2500 XR creators, the importance of XR case studies, the challenges of beginning an XR project, who Terry follows to keep up on XR developments, XR events of interest, and promising new advances in AR glasses. Ubereal Agency Virtual Reality Marketing Searchable Database of XR Creators Ubereal Partner Rikard Berglin Amazon and AR Oculus Quest XR Ignite Accelerator Alan Smithson XR for Business Podcast Julie Smithson XR for Learning Podcast Metavrse Charlie Fink Charlie Fink’s XR at Forbes AWE Expo VRX Conference and Expo ARtillery Newsletter XR Intelligence VR/AR Association Hololens 2 nReal AR Glasses Jason McDowall The AR Show Acknowledgements: Call Recording: Skype Podcasting: Anchor Recording: Logic Pro X Music: "Are You There" by DR. MARS Hosted and Produced by Liam James O'Malley at Mars & Mercury…
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XR Connections - Extended Reality - XR | AR | VR | MR

Episode 012 presents an overview of leading-edge XR tech and hardware as seen at MIT Reality Hack 2020 in an interview with Thomas Jackson, founder of XR design and development firm Covalent Reality. A volunteer at this year's MIT XR Hackathon, Jackson discusses the Human Bionic Display of the Varjo VR headset, the open source AR platform Project North Star, his favorite Hackathon projects and who he follows to keep up with XR developments. MIT Reality Hack 2020 Thomas Jackson Covalent MIT Hackathon VR Tech: Oculus Rift Oculus Quest Vive Pro HP Reverb Varjo MIT Hackathon AR Tech: MagicLeap HoloLens Project North Star nReal Light MIT Hackathon Projects GhostbustXR VSiBL Ryan Kopinsky Thomas Jackson's Follow Recommendations: John Carmack, AI researcher, Consulting CTO Oculus VR Michael Abrash , Chief Scientist, Oculus Timmy Ghiurau , Volvo Jacob Cedulf , Volvo MIT Hackathon Team Eswar Anandapadmanaban Sarah Pillai Scott Greenwald Maria Rice See Also: MIT Reality Hack Projects Site MIT Reality Hack Outro Video Acknowledgements: Call Recording: Anchor App Podcasting: Anchor Recording: Logic Pro X Music: "Are You There" by DR. MARS Hosted and Produced by Liam James O'Malley at Mars & Mercury…
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XR Connections - Extended Reality - XR | AR | VR | MR

EPISODE 011 SHOW NOTES: Episode 011 features an interview with Dan Zaitsev, who discusses his vision for CatchAR, the community platform he has built for Augmented Reality creators, 2019’s biggest developments for AR creators, his advice for getting started in making AR prototypes and his plans for the future of CatchAR. Catchar.io SparkAR LensStudio ARCore ARKit HoloLens MagicLeap Aidan Wolf Doodle Lens Call Recording: Skype Podcasting: Anchor Recording: Logic Pro X Music: "Are You There" by DR. MARS Hosted and Produced by Liam James O'Malley at Mars & Mercury…
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XR Connections - Extended Reality - XR | AR | VR | MR

EPISODE 010 SHOW NOTES: Episode 010 covers XR in Retail and features an interview with Ed McCabe of Zebra Technologies, who discusses how AR headsets are improving efficiency in warehouses, the use of AR for picking and stocking, how XR is driving immersive brand experiences, and what consumers might expect to see this 2019 Holiday Shopping season. Also discussed are Neil Redding and Tony Parisi’s Near Future of Retail Project and small businesses getting started in AR. Augmented Reality Experiences Will Save Brick and Mortar Retail by Tom Emrich SnapChat Lego Wear Store Near Future of Retail at Medium Neil Redding , Near Future of Retail, Redding Futures The Top 10 Technology Trends In Retail: How Tech Will Transform Shopping In 2020 by Bernard Marr at Forbes How to Afford an Augmented Reality Solution as a Small Business by Nar Poghos Katelyn Coghlan , Mezmos, The Glimpse Group Ed McCabe Zebra Technologies NFL Next Gen Stats Call Recording: Anchor Podcasting: Anchor Recording: Logic Pro X Music: "Christmas Shopping" by Buck Owens and His Buckaroos Hosted and Produced by Liam James O'Malley at Mars & Mercury…
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XR Connections - Extended Reality - XR | AR | VR | MR

1 No. 009 of with Kevin Williams on XR, VR, and AR for Location Based Experiences, Theme Parks and Attractions 39:32
Episode 009 features an interview with Kevin Williams, a leading specialist in the digital Out-of-Home entertainment industry. Kevin discusses recent trends and developments in Location Based Experiences, focusing on Virtual and next generationMixed Reality/Cross Reality attractions, rides and games. From motion simulators to arena-scale VR, Kevin brings a unique perspective to VR/XR, and details the challenges of LBE VR, including health and hygiene factors, ease of use of equipment and wait times and guest onboarding experiences. SHOW NOTES: Kevin Williams LinkedIn kwp @ thestingerreport dot com The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities Book by Kevin Williams and Michael Mascioni VR Focus Column Hughes Rediffusion (now Thales Training and Simulation ) Star Tours Star Wars Disney Theme Park Flight Simulator Location Based Experience Types: • Immersive Simulators (Drive Rally/Formula One Car, Control Jet Fighter) • VR Headset Linked to Motion Bases • Next Generation Mixed Reality/Cross Reality (E-Sports Networked Competitions Cross Reality/XR in LBE: Marriage of Multiple Disciplines and Technologies to Create an Immersive Environment that is Borderless Rise of Theme Park Mixed Reality/Cross Reality: Goal is to make Experience for Guests Effortless: • Augmented Reality (AR) Mirrored to 3D Projection Mapping • Navigable Environments with 3D Projection Mapping Disney Goofy Paint n Play House Pioneering 3D Projection Map Theme Park Attraction Triotech's Lego Ninjago Theme Park Attraction Out-of-Home (OOH) Virtual Reality Deployment: • Stand-Alone Machines - Beat Sabre/VRrsenal , Hologate Driving Simulators • Location Based Experiences/"Free-Roaming," "Hyper Reality" Arena-Scale VR - The Void (Disney, LucasFilm, Sony ) , Dreamscape , Sandbox (Star Trek: Discovery), Minority Media (Transformers) IAAPA Conference Dark Rides : "A dark ride or ghost train is an indoor amusement ride on which passengers aboard guided vehicles travel through specially lit scenes that typically contain animation, sound, music and special effects." (Entertainment Designer, 2005) Sally Dark Rides Disney Star Wars Galaxy's Edge Experience LAI Virtual Rabbids Ride Spree Interactive Bumper Car Experience Pico VR Headset Vex Solutions VR Experiences Oculus Quest HTC Vive Headsets Samsung Gear VR Headset Disney Pandora: Land of Avatar Experience Resources: The Stinger Report Road to VR Upload VR InterGame Conferences: IAAPA EAG Entertainment, Attractions and Gaming International Expo , London Amusement Expo , New Orleans CES , Las Vegas Call Recording: Anchor Podcasting: Anchor Recording: Logic Pro X Music: "Are You There?" by DR. MARS on Spotify…
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