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Saving Throes # 68: Pages Through the Ages: After 50 Years, What Elements of D&D Make it D&D?
Manage episode 435502464 series 3474518
Welcome to the Saving Throes podcast! This is my Tabletop role-playing game podcast, part of the Red Rooster's Gaming Coop network where I talk gaming and gaming culture every week. Each episode will feature a topic or theme along with my take on current happenings in the world of tabletop role-playing games and semi regular updates on the games I am currently involved with, or new games or products I have come across.
This week I am pondering about D&D after 50 years of the game's existence. What exactly makes this game D&D? Over several editions, many different authors, different publishers, through tough times and bountiful times, what elements define this game? I look through each edition over the game's long and storied history, and try to find what the connective tissue is. It is more than I first thought, and I wanted to set the record straight. I see a lot of discourse online, and have been through a number of "edition wars" myself, but at the end of the day, aren't we all fighting over flavours of the same game more or less? I list the consistent elements that are necessary for D&D and dispel some of the myths that are mostly just nice-to-haves. Tune in to hear if your thoughts on what make this game what it is match with my own!
If you would like to reach out, you can reach me at redroostersgamingcoop@gmail.com - I would love to hear from you!
Follow me on X: @RedRoosterGC
191 епізодів
Manage episode 435502464 series 3474518
Welcome to the Saving Throes podcast! This is my Tabletop role-playing game podcast, part of the Red Rooster's Gaming Coop network where I talk gaming and gaming culture every week. Each episode will feature a topic or theme along with my take on current happenings in the world of tabletop role-playing games and semi regular updates on the games I am currently involved with, or new games or products I have come across.
This week I am pondering about D&D after 50 years of the game's existence. What exactly makes this game D&D? Over several editions, many different authors, different publishers, through tough times and bountiful times, what elements define this game? I look through each edition over the game's long and storied history, and try to find what the connective tissue is. It is more than I first thought, and I wanted to set the record straight. I see a lot of discourse online, and have been through a number of "edition wars" myself, but at the end of the day, aren't we all fighting over flavours of the same game more or less? I list the consistent elements that are necessary for D&D and dispel some of the myths that are mostly just nice-to-haves. Tune in to hear if your thoughts on what make this game what it is match with my own!
If you would like to reach out, you can reach me at redroostersgamingcoop@gmail.com - I would love to hear from you!
Follow me on X: @RedRoosterGC
191 епізодів
Усі епізоди
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