Player FM - Internet Radio Done Right
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Вміст надано inklecast. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією inklecast або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
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Joe Bates is a member of the Bad River Band, a Native American Tribe residing along Lake Superior in Wisconsin. He and his community have been embroiled in a long-standing legal and public relations battle against Enbridge, a Canadian energy company, to protect their ancestral lands. This struggle has been documented in "Bad River," a documentary film released in early 2024, which showcases Bates and his fellow activists within the band. Joe joins Jay to share his personal journey of activism, the profound influence of past generations of tribal and environmental activists on his own path, and the ongoing fight against Enbridge, which affects the future of water protection in America. To learn more about the Bad River Band, click here. Episode Chapters (00:00) - Intro (01:19) - Joe’s activist history (04:31) - The connection between the Bad River Band and their land (10:06) - How did Enbridge come to have pipes under native land against the Bad River Band’s wishes? (14:00) - The threat’s Enbridge’s Line 5 poses to the environment (18:10) - “You can’t put a price tag on what we have. What we have is priceless.” (19:23) - Joe and Jay discuss the documentary “Bad River” (22:58) - Thank you and goodbye For video episodes, watch on www.youtube.com/@therudermanfamilyfoundation Stay in touch: X: @JayRuderman | @RudermanFdn LinkedIn: Jay Ruderman | Ruderman Family Foundation Instagram: All About Change Podcast | Ruderman Family Foundation To learn more about the podcast, visit https://allaboutchangepodcast.com/…
Crafting
Manage episode 165924790 series 130739
Вміст надано inklecast. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією inklecast або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
We hate crafting systems. Or do we?
…
continue reading
42 епізодів
Manage episode 165924790 series 130739
Вміст надано inklecast. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією inklecast або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
We hate crafting systems. Or do we?
…
continue reading
42 епізодів
Усі епізоди
×This week, for our Christmas podcast, we discuss joy. Games should be fun, right - so why are so many so grim? Season's Greeting, y'all!
What happens if Sherlock gets it wrong? When players are in control, designers need tricks to prevent the player from breaking the story.
What is it about 3D games that makes them so much more appealing and valuable to players - and surely 3D games aren't so much harder to build?
History is full of bloodthirsty battles and dreadful wars. But does that mean games should play with history more - or less? And what makes some settings more acceptable than others?
We hate crafting systems. Or do we?
If and when designers provide opportunities for players to stop playing can have a massive impact on the addictiveness and longevity of a game. Should games be designed with stopping points in mind?
Jon is upset that Lara Croft's fast travel breaks the story canon, sparking a general discussion about how and why quick travel has become so widespread.
Jon's been playing Really Bad Chess (which is apparently really good), and it's got us talking about fairness in games. Get Really Bad Chess - http://reallybadchess.com/
Inkle take a (somewhat nostalgic) look at the state of mobile gaming, and Jon doesn't lose a finger.
With Sorcery wrapped up, we take a cryptic peek behind the curtain of the Next Big Thing; a game that's been brewing for the last two years...
With the Sorcery! series finally complete, Jon and Joe reflect on four years of development. Buy Sorcery 4 on Steam - http://store.steampowered.com/app/504800/
![Artwork](/static/images/128pixel.png)
1 IGN's Sorcery! 4 preview party playthrough 1:21:27
1:21:27
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Подобається1:21:27![icon](https://imagehost.player.fm/icons/general/red-pin.svg)
In this special episode of the inklecast, we bring you the live recording of IGN and inkle's preview playthrough of Sorcery! 4 at the launch party, recorded on 15th September 2016 at Loading Bar, London.
If we could find the time, work out how to do it, or make someone else do it for us, what would we build? A dancing cat conman game, apparently.
Why do games so rarely include religion as a theme? Jon, Joe and Tom's discussion tackles controversy, cynicism, and Batman.
How do you turn a story game into a board game? Tom, Jon and Joe discuss the hypothetical 80 Days: The Board Game.
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