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Вміст надано Eddie Chen. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Eddie Chen або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
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Command Design Pattern

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Manage episode 441309750 series 3602048
Вміст надано Eddie Chen. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Eddie Chen або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

The episode delves into the Command Design Pattern, a behavioral design pattern used in software development to encapsulate a request or an operation as an object. This approach allows for the parameterization of clients with different requests, supports queuing of requests, and facilitates operations that can be undone. Here's a concise summary:

  • Purpose: The Command Pattern encapsulates a request as an object, thereby allowing developers to decouple the sender of a request from the receiver that carries out the action. This promotes loose coupling, enhances flexibility, and supports advanced functionalities like undo/redo operations.
  • Components:
    • Command: An interface or abstract class defining the execute method.
    • Concrete Command: Implements the Command interface, binding a receiver object to an action.
    • Invoker: Asks the command to carry out the request.
    • Receiver: Knows how to perform the operations associated with carrying out a request.
    • Client: Creates a concrete command and sets its receiver.
  • Benefits:
    • Decoupling: Separates the object that invokes the operation from the one that knows how to perform it.
    • Extensibility: Easy to add new commands without modifying existing code.
    • Support for Undo/Redo: By storing state or the inverse command, actions can be reversed.
    • Command Queuing: Commands can be stored for later execution or logged for tracking.
  • Use Cases: Ideal when you need to queue operations, implement transaction systems, or support undo functionality, like in software interfaces, remote controls, or any system where actions need to be decoupled from their effects.
  • Example: A remote control for various devices where each button press can be programmed to execute different commands, or in software where commands are used to manage a sequence of actions or user interface elements.

This episode highlighted how the Command Pattern serves as a crucial tool in software design for enhancing modularity, flexibility, and maintainability by structuring requests as first-class objects.

  1. Nx (Monorepo Tools):
  2. Angular:
  3. NestJS:
  4. Node.js:
  5. Visual Studio Code (for Nx Console Extension):
  6. Deployment Platforms:

  continue reading

11 епізодів

Artwork
iconПоширити
 
Manage episode 441309750 series 3602048
Вміст надано Eddie Chen. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Eddie Chen або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

The episode delves into the Command Design Pattern, a behavioral design pattern used in software development to encapsulate a request or an operation as an object. This approach allows for the parameterization of clients with different requests, supports queuing of requests, and facilitates operations that can be undone. Here's a concise summary:

  • Purpose: The Command Pattern encapsulates a request as an object, thereby allowing developers to decouple the sender of a request from the receiver that carries out the action. This promotes loose coupling, enhances flexibility, and supports advanced functionalities like undo/redo operations.
  • Components:
    • Command: An interface or abstract class defining the execute method.
    • Concrete Command: Implements the Command interface, binding a receiver object to an action.
    • Invoker: Asks the command to carry out the request.
    • Receiver: Knows how to perform the operations associated with carrying out a request.
    • Client: Creates a concrete command and sets its receiver.
  • Benefits:
    • Decoupling: Separates the object that invokes the operation from the one that knows how to perform it.
    • Extensibility: Easy to add new commands without modifying existing code.
    • Support for Undo/Redo: By storing state or the inverse command, actions can be reversed.
    • Command Queuing: Commands can be stored for later execution or logged for tracking.
  • Use Cases: Ideal when you need to queue operations, implement transaction systems, or support undo functionality, like in software interfaces, remote controls, or any system where actions need to be decoupled from their effects.
  • Example: A remote control for various devices where each button press can be programmed to execute different commands, or in software where commands are used to manage a sequence of actions or user interface elements.

This episode highlighted how the Command Pattern serves as a crucial tool in software design for enhancing modularity, flexibility, and maintainability by structuring requests as first-class objects.

  1. Nx (Monorepo Tools):
  2. Angular:
  3. NestJS:
  4. Node.js:
  5. Visual Studio Code (for Nx Console Extension):
  6. Deployment Platforms:

  continue reading

11 епізодів

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