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Вміст надано Brian T. O’Neill from Designing for Analytics. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Brian T. O’Neill from Designing for Analytics або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
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154 - 10 Things Founders of B2B SAAS Analytics and AI Startups Get Wrong About DIY Product and UI/UX Design

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Manage episode 445237830 series 2527129
Вміст надано Brian T. O’Neill from Designing for Analytics. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Brian T. O’Neill from Designing for Analytics або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

Sometimes DIY UI/UX design only gets you so far—and you know it’s time for outside help. One thing prospects from SAAS analytics and data-related product companies often ask me is how things are like in the other guy/gal’s backyard. They want to compare their situation to others like them. So, today, I want to share some of the common “themes” I see that usually are the root causes of what leads to a phone call with me.

By the time I am on the phone with most prospects who already have a product in market, they’re usually either having significant problems with 1 or more of the following: sales friction (product value is opaque); low adoption/renewal worries (user apathy), customer complaints about UI/UX being hard to use; velocity (team is doing tons of work, but leader isn’t seeing progress)—and the like.

I’m hoping today’s episode will explain some of the root causes that may lead to these issues — so you can avoid them in your data product building work!

Highlights/ Skip to:

  • (10:47) Design != "front-end development" or analyst work
  • (12:34) Liking doing UI/UX/viz design work vs. knowing
  • (15:04) When a leader sees lots of work being done, but the UX/design isn’t progressing
  • (17:31) Your product’s UX needs to convey some magic IP/special sauce…but it isn’t
  • (20:25) Understanding the tradeoffs of using libraries, templates, and other solution’s design as a foundation for your own
  • (25:28) The sunk cost bias associated with POCs and “we’ll iterate on it”
  • (28:31) Relying on UI/UX "customization" to please all customers
  • (31:26) The hidden costs of abstraction of system objects, UI components, etc. to make life easier for engineering and technical teams
  • (32:32) Believing you’ll know the design is good “when you see it” (and what you don’t know you don’t know)
  • (36:43) Believing that because the data science/AI/ML modeling under your solution was, accurate, difficult, and/or expensive makes it automatically worth paying for

Quotes from Today’s Episode

  • The challenge is often not knowing what you don’t know about a project. We often end up focusing on building the tech [and rushing it out] so we can get some feedback on it… but product is not about getting it out there so we can get feedback. The goal of doing product well is to produce value, benefits, or outcomes. Learning is important, but that’s not what the objective is. The objective is benefits creation. (5:47)
  • When we start doing design on a project that’s not design actionable, we build debt and sometimes can hurt the process of design. If you start designing your product with an entire green space, no direction, and no constraints, the chance of you shipping a good v1 is small. Your product strategy needs to be design-actionable for the team to properly execute against it. (19:19)
  • While you don’t need to always start at zero with your UI/UX design, what are the parts of your product or application that do make sense to borrow , “steal” and cheat from? And when does it not? It takes skill to know when you should be breaking the rules or conventions. Shortcuts often don’t produce outsized results—unless you know what a good shortcut looks like. (22:28)
  • A proof of concept is not a minimum valuable product. There’s a difference between proving the tech can work and making it into a product that’s so valuable, someone would exchange money for it because it’s so useful to them. Whatever that value is, these are two different things. (26:40)
  • Trying to do a little bit for everybody [through excessive customization] can often result in nobody understanding the value or utility of your solution. Customization can hide the fact the team has decided not to make difficult choices. If you’re coming into a crowded space… it’s like’y not going to be a compelling reason to [convince customers to switch to your solution]. Customization can be a tax, not a benefit. (29:26)
  • Watch for the sunk cost bias [in product development]. [Buyers] don’t care how the sausage was made. Many don’t understand how the AI stuff works, they probably don’t need to understand how it works. They want the benefits downstream from technology wrapped up in something so invaluable they can’t live without it. Watch out for technically right, effectively wrong. (39:27)
  continue reading

113 епізодів

Artwork
iconПоширити
 
Manage episode 445237830 series 2527129
Вміст надано Brian T. O’Neill from Designing for Analytics. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Brian T. O’Neill from Designing for Analytics або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

Sometimes DIY UI/UX design only gets you so far—and you know it’s time for outside help. One thing prospects from SAAS analytics and data-related product companies often ask me is how things are like in the other guy/gal’s backyard. They want to compare their situation to others like them. So, today, I want to share some of the common “themes” I see that usually are the root causes of what leads to a phone call with me.

By the time I am on the phone with most prospects who already have a product in market, they’re usually either having significant problems with 1 or more of the following: sales friction (product value is opaque); low adoption/renewal worries (user apathy), customer complaints about UI/UX being hard to use; velocity (team is doing tons of work, but leader isn’t seeing progress)—and the like.

I’m hoping today’s episode will explain some of the root causes that may lead to these issues — so you can avoid them in your data product building work!

Highlights/ Skip to:

  • (10:47) Design != "front-end development" or analyst work
  • (12:34) Liking doing UI/UX/viz design work vs. knowing
  • (15:04) When a leader sees lots of work being done, but the UX/design isn’t progressing
  • (17:31) Your product’s UX needs to convey some magic IP/special sauce…but it isn’t
  • (20:25) Understanding the tradeoffs of using libraries, templates, and other solution’s design as a foundation for your own
  • (25:28) The sunk cost bias associated with POCs and “we’ll iterate on it”
  • (28:31) Relying on UI/UX "customization" to please all customers
  • (31:26) The hidden costs of abstraction of system objects, UI components, etc. to make life easier for engineering and technical teams
  • (32:32) Believing you’ll know the design is good “when you see it” (and what you don’t know you don’t know)
  • (36:43) Believing that because the data science/AI/ML modeling under your solution was, accurate, difficult, and/or expensive makes it automatically worth paying for

Quotes from Today’s Episode

  • The challenge is often not knowing what you don’t know about a project. We often end up focusing on building the tech [and rushing it out] so we can get some feedback on it… but product is not about getting it out there so we can get feedback. The goal of doing product well is to produce value, benefits, or outcomes. Learning is important, but that’s not what the objective is. The objective is benefits creation. (5:47)
  • When we start doing design on a project that’s not design actionable, we build debt and sometimes can hurt the process of design. If you start designing your product with an entire green space, no direction, and no constraints, the chance of you shipping a good v1 is small. Your product strategy needs to be design-actionable for the team to properly execute against it. (19:19)
  • While you don’t need to always start at zero with your UI/UX design, what are the parts of your product or application that do make sense to borrow , “steal” and cheat from? And when does it not? It takes skill to know when you should be breaking the rules or conventions. Shortcuts often don’t produce outsized results—unless you know what a good shortcut looks like. (22:28)
  • A proof of concept is not a minimum valuable product. There’s a difference between proving the tech can work and making it into a product that’s so valuable, someone would exchange money for it because it’s so useful to them. Whatever that value is, these are two different things. (26:40)
  • Trying to do a little bit for everybody [through excessive customization] can often result in nobody understanding the value or utility of your solution. Customization can hide the fact the team has decided not to make difficult choices. If you’re coming into a crowded space… it’s like’y not going to be a compelling reason to [convince customers to switch to your solution]. Customization can be a tax, not a benefit. (29:26)
  • Watch for the sunk cost bias [in product development]. [Buyers] don’t care how the sausage was made. Many don’t understand how the AI stuff works, they probably don’t need to understand how it works. They want the benefits downstream from technology wrapped up in something so invaluable they can’t live without it. Watch out for technically right, effectively wrong. (39:27)
  continue reading

113 епізодів

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