#42 Games that really didn't need sequels
Manage episode 405318786 series 3479175
Gaming really loves its sequels. As soon as a game comes out we're often inclined to start imagining what it's successor will be like. In some cases, however, sometimes they should have left well enough alone. This week we discuss some of those instances, and what they did to earn this designation.
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SHOW NOTES
This is the article from PCGamer that was the catalyst for this discussion:
https://www.pcgamer.com/rainbow-six-siege-sequel-alex-karpazis/
At some point Chris talks about some changes Apex Legends made to spruce things up for its 5 year anniversary. Turns out most of this was through limited time modes that are gone now. Oops.
TODAY'S CRUBCAST HOSTS
Brody: https://www.youtube.com/@RACROX
Chris: https://www.youtube.com/@MykonosFan
Moriarty: https://www.youtube.com/@reallycool
Sean: https://www.youtube.com/@Wolfkaosaun
CHAPTERS
00:00 Hellos and setting up the topic
03:22 How Rainbow Six Siege has stayed great over time
06:57 The tragedy of Destiny over time
13:15 Ditto for Overwatch
20:42 How things are going for Counter-Strike 2
27:34 So why does this keep happening?
35:09 Nationally recognized "Remember Skull & Bones?" moment
42:41 Our personal "sequels that didn't need to exist"
1:04:34 Chef Kilo's Patreon Question of the Week
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