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The Thirteenth Hour Podcast #492: Welcome My Brother, Jeremy, as We Talk About What Makes Video Games Enjoyable
Manage episode 460879260 series 1006750
This week, my brother and I chatting in a rare, in-person meeting and, using my homebrew Rocketeer game demo as an example, talk about what makes video games enjoyable. When I started making this game a few years ago, my initial goal was not actually to make much of a game. It was it learn how to use the game making software I am using (GDevelop5). But once I got past the animations, story, and sprites, I kind of ran out of steam. This is what used to happen when I tried to make games back in college as well. I, to be honest, have never had a great track record with actually playing games - I only have found a few that I have enjoyed - so I have always been a bit puzzled about what makes games actually ... well, fun! Since I have been experimenting with a number of other ways to make games lately (e.g. text based, role playing, card based, etc), the same question comes up at lot. I'd actually like to finish the Rocketeer game I started and make it more than just a demo level showcasing some of the abilities the character has and how he can more about in the world of the game. That's the subject of this episode. Check out Jeremy's work over at Pixel Grotto, CBR.com, and Classic Batman Panels on IG. If you are of the DnD persuasion, his articles on DnD Beyond may be right up your alley, and you can view his entire portfolio here. You can also check out his latest book, where he is a co-author: Pathfinder Adventure Path: No Breath to Cry as well as an upcoming exploration TTRPG with Three Sail Studios, Mappa Mundi. Thanks, Jeremy, for coming on the show!
As always, thanks for listening!
∞∞∞∞∞∞∞∞
- Signup for the mailing list for a free special edition podcast, a demo copy of The Thirteenth Hour, and access to retro 80s soundtrack!
- Like what you see or hear? Consider supporting the show over at Thirteenth Hour Arts on Patreon or adding to my virtual tip jar over at Ko-fi.
- Join the Thirteenth Hour Arts Group over on Facebook, a growing community of creative people.
- Have this podcast conveniently delivered to you each week on Spotify, iTunes, Stitcher, Player FM, Tunein, and Googleplay Music.
- Follow The Thirteenth Hour’s Instagram pages: @the13thhr for your random postings on ninjas, martial arts, archery, flips, breakdancing, fantasy art and and @the13thhr.ost for more 80s music, movies, and songs from The Thirteenth Hour books and soundtrack.
- Listen to Long Ago Not So Far Away, the Thirteenth Hour soundtrack online at: https://joshuablum.bandcamp.com/ or Spotify. Join the mailing list for a digital free copy. You can also get it on CD or tape.
- Website: https://13thhr.wordpress.com
- Book trailer: http://bit.ly/1VhJhXY
- Interested in reading and reviewing The Thirteenth Hour for a free book? Just email me at writejoshuablum@gmail.com for more details!
58 епізодів
Manage episode 460879260 series 1006750
This week, my brother and I chatting in a rare, in-person meeting and, using my homebrew Rocketeer game demo as an example, talk about what makes video games enjoyable. When I started making this game a few years ago, my initial goal was not actually to make much of a game. It was it learn how to use the game making software I am using (GDevelop5). But once I got past the animations, story, and sprites, I kind of ran out of steam. This is what used to happen when I tried to make games back in college as well. I, to be honest, have never had a great track record with actually playing games - I only have found a few that I have enjoyed - so I have always been a bit puzzled about what makes games actually ... well, fun! Since I have been experimenting with a number of other ways to make games lately (e.g. text based, role playing, card based, etc), the same question comes up at lot. I'd actually like to finish the Rocketeer game I started and make it more than just a demo level showcasing some of the abilities the character has and how he can more about in the world of the game. That's the subject of this episode. Check out Jeremy's work over at Pixel Grotto, CBR.com, and Classic Batman Panels on IG. If you are of the DnD persuasion, his articles on DnD Beyond may be right up your alley, and you can view his entire portfolio here. You can also check out his latest book, where he is a co-author: Pathfinder Adventure Path: No Breath to Cry as well as an upcoming exploration TTRPG with Three Sail Studios, Mappa Mundi. Thanks, Jeremy, for coming on the show!
As always, thanks for listening!
∞∞∞∞∞∞∞∞
- Signup for the mailing list for a free special edition podcast, a demo copy of The Thirteenth Hour, and access to retro 80s soundtrack!
- Like what you see or hear? Consider supporting the show over at Thirteenth Hour Arts on Patreon or adding to my virtual tip jar over at Ko-fi.
- Join the Thirteenth Hour Arts Group over on Facebook, a growing community of creative people.
- Have this podcast conveniently delivered to you each week on Spotify, iTunes, Stitcher, Player FM, Tunein, and Googleplay Music.
- Follow The Thirteenth Hour’s Instagram pages: @the13thhr for your random postings on ninjas, martial arts, archery, flips, breakdancing, fantasy art and and @the13thhr.ost for more 80s music, movies, and songs from The Thirteenth Hour books and soundtrack.
- Listen to Long Ago Not So Far Away, the Thirteenth Hour soundtrack online at: https://joshuablum.bandcamp.com/ or Spotify. Join the mailing list for a digital free copy. You can also get it on CD or tape.
- Website: https://13thhr.wordpress.com
- Book trailer: http://bit.ly/1VhJhXY
- Interested in reading and reviewing The Thirteenth Hour for a free book? Just email me at writejoshuablum@gmail.com for more details!
58 епізодів
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