George Esquivel started making shoes for himself and some friends, up-and-coming musicians in Southern California. Soon, Hollywood came calling. And it wasn’t just celebrities who took notice. A film financier did, too. He said he wanted to invest in the company, but George soon realized his intentions weren’t what they seemed. Join Ben and special guest host Kathleen Griffith as they speak to George about the rise of Esquivel Designs. Hear what a meeting with Anna Wintour is really like, and what happens when you’re betrayed by someone inside your company. These are The Unshakeables. See omnystudio.com/listener for privacy information.…
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Tales & Tactics
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Вміст надано Neonlithic. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Neonlithic або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
Welcome to Tales & Tactics, where we dive into the fascinating world of tabletop games. From well-known classics to the more obscure and bizarre, we explore their rules and delve into their rich histories. Join us on this journey as we approach each game with the enthusiasm of a book club, unraveling their stories and strategies.
…
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40 епізодів
Відзначити всі (не)відтворені ...
Manage series 3549966
Вміст надано Neonlithic. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Neonlithic або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
Welcome to Tales & Tactics, where we dive into the fascinating world of tabletop games. From well-known classics to the more obscure and bizarre, we explore their rules and delve into their rich histories. Join us on this journey as we approach each game with the enthusiasm of a book club, unraveling their stories and strategies.
…
continue reading
40 епізодів
Усі епізоди
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Tales & Tactics
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1 BtB: Weapons & Armor 1:15:42
1:15:42
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In this episode of Tales & Tactics , we’re exploring the vital role of weapons, armor, and equipment in tabletop games. From crafting and durability to range, damage, and special qualities, we’ll break down how these elements influence gameplay and storytelling. We’ll also examine survival mechanics, consumables, and how tools like torches or rope add immersion and problem-solving opportunities to adventures. Whether it’s about balancing realism or driving the narrative, gear is at the heart of every great campaign. Tune in for a closer look at the essentials that keep adventurers equipped and ready for anything!…
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Tales & Tactics
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1 RaW: Metamorphosis Alpha 1:06:13
1:06:13
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Explore the origins of Metamorphosis Alpha , the groundbreaking 1976 RPG by James M. Ward that launched science fiction into tabletop gaming. Set aboard the derelict starship Warden , players navigate a post-apocalyptic world of radiation, mutations, and forgotten technology inspired by classic sci-fi novels like Non-Stop and Orphans of the Sky . We'll dive into its innovative mechanics, from mutation-based character creation to its freeform, referee-driven gameplay, and examine how this 35-page rulebook paved the way for future sci-fi RPGs like Gamma World . Tune in for an in-depth look at a genre-defining classic!…
In this episode, we explore the fascinating world of miniature agnostic gaming — where your creativity with miniatures knows no bounds. From historical games that transcend specific manufacturers to the art of kitbashing and the philosophy of WYSIWYG (What You See Is What You Get), we discuss how players breathe new life into orphaned games like Mordheim and Warzone . We cover standout examples of miniature agnostic systems, including BattleTech , Gaslands , Frostgrave , and Reign in Hell , where any model can fit the game’s universe. Whether you’re crafting mech proxies, assembling warbands of demons, or building sci-fi skirmish squads, these games embrace flexibility and player-driven creativity. Tune in as we break down the generic miniatures market and celebrate the freedom to play with any models your imagination conjures!…
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In this episode, we delve into Hobgoblin , the brutal fantasy wargame designed by Mike Hutchinson, the mind behind Gaslands and A Billion Suns . Inspired by classic large-scale fantasy battles, Hobgoblin embraces fast-paced, high-stakes combat where miniatures meet quick and bloody ends. We explore the game’s innovative keyword-based system that promotes creative army building, the striking visual design featuring art from CROM and Sean Sutter, and the evocative miniatures from Bestiarum and Highlands Miniatures. Set in the grim subterranean world of Rotvärlden — a realm of frozen tombs, fungal jungles, and molten hellscapes — Hobgoblin immerses players in a relentless cycle of conflict and corruption. Tune in as we unpack Hutchinson’s design philosophy, his Rule of Carnage , and how Hobgoblin stands out in the world of fantasy wargaming!…
In this episode, we explore the fascinating world of meta-currencies – those in-game resources managed outside the narrative that empower players to wield a fragment of the Game Master’s authority. From Fate ’s Compels to Call of Cthulhu ’s Pushed rolls, meta-currencies give players agency, encourage roleplay, and add tension through risk and reward. We break down how different systems like Numenera ’s Player Intrusions, Star Wars: Edge of the Empire ’s Destiny Points, and D&D ’s Inspiration balance narrative control with mechanical benefits. Whether it’s influencing outcomes, boosting dice rolls, or managing abilities, these tools shape player creativity and game design alike. Tune in to learn how meta-currencies create richer, more dynamic tabletop adventures!…
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1 Numenera 1:07:16
1:07:16
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In this episode, we dive into the strange and exotic world of Numenera , the award-winning tabletop RPG by Monte Cook Games. Set a billion years in the future on Earth, after the rise and fall of eight advanced civilizations, Numenera blurs the lines between science and magic with its mysterious artifacts, bizarre technology, and themes of discovery and survival. We’ll explore its origins, influenced by Planescape and Dark Space , its innovative mechanics like player-driven rolls and tiered character creation, and the rich Ninth World setting filled with danger, wonder, and the remnants of ancient empires.…
In this episode we explore the essential tools that bring tabletop games to life: dice, miniatures, maps, and more. From the iconic d20 to more exotic narrative dice, we break down how different materials and mechanics shape gameplay. We also touch on the role of miniatures, maps, and tokens in enhancing immersion, and highlight how various systems like D&D, BRP, and Genesys use these tools to create unique gaming experiences. Whether you’re a seasoned player or a curious newcomer, join us for a journey through the physical and mechanical heart of tabletop gaming.…
Explore the captivating world of Legend of the Five Rings (L5R), a franchise that began as a collectible card game in 1995 and evolved into a beloved tabletop RPG blending samurai drama and fantasy intrigue. We delve into its dynamic "Roll and Keep" mechanics, elemental gameplay, and unique systems like Honor, Glory, and Status, which bring Rokugan’s rigid social hierarchies to life while challenging players to balance personal desires (Ninjō) against societal duty (Giri). From the feuding Great Clans and divine Kami to the perilous Shadowlands defended by the Crab Clan, L5R offers a rich tapestry of lore and gameplay. Join us as we uncover what makes this game a timeless favorite for fans of high drama, complex storytelling, and immersive world-building.…
In this episode, we take a deep dive into the mechanics that shape turn initiative and activation in tabletop and role-playing games. From classic Dungeons & Dragons' Dexterity-based rolls to the unique card-draw system of Sharp Practice, we explore how various games determine who acts first and in what sequence. Learn about fixed initiatives in Call of Cthulhu, the narrative-driven approach of Amber, and side-based systems in games like Fabula Ultima. Discover the intriguing initiative mechanics in Troika! where turns are drawn from a bag, and how Five Parsecs from Home uses crew reaction checks for fast and slow action phases. We also break down activation methods in games like Black Powder and Chain of Command, showcasing how these systems create tactical depth and unpredictability. Whether you enjoy straightforward d6 rolls or complex, immersive mechanics, this episode covers it all to enhance your understanding and appreciation of game design.…
Join us in this episode as we delve into the evolution of Bolt Action, with the third edition of this popular 28mm WWII miniature wargame, by Warlord Games. We’ll compare its journey from the earlier editions, through to the current game, which features significant gameplay updates by renowned designer Alessio Cavatore. Discover the refined mechanics, including the dynamic “dice-pull” activation system and new “hit-wound-save” shooting rules, as well as the immersive historical primer that brings WWII battles to life. Whether you’re a veteran or new to the game, this episode provides insights into the strategic depth and history behind Bolt Action’s enduring appeal.…
In this episode, we dive deep into the mechanics of fear, sanity, and corruption across a variety of tabletop and role-playing games. From the cosmic horrors of Call of Cthulhu to the body-warping mutations of Warhammer 40K: Dark Heresy , we explore how these mechanics impact gameplay, character development, and player agency. We’ll look at how different games model fear, stress, and madness—whether through tactical morale systems in wargames or deeply personal sanity effects in RPGs. How do these mechanics shape our experiences at the table? Can they fit into any game? Tune in as we break down the examples, from D&D's frightened conditions to Too Fat Lardies' combat shock and Delta Green's social mechanics to relieve fear.…
In this episode, we delve into Chill , the classic horror role-playing game first released by Pacesetter Ltd in 1984, with a spotlight on its second edition published by Mayfair Games in 1990. We explore the origins of Chill , how it compares to its peers like Call of Cthulhu , and its unique approach to flexible character creation. We’ll talk system mechanics, from skill checks to fear and terror effects, and dig into the lore of SAVE, the secret organization at the heart of the game’s supernatural investigations. Join us for a deep dive into the eerie world of Chill and what makes this second offering a lasting classic for horror tabletop gaming fans.…
In this episode we dive into the numbers that shape your tabletop experience! From Dungeons & Dragons to Necromunda and beyond, we explore how attributes, skills, and stats define a character’s abilities, delving into classic characteristics like Strength, Dexterity, and Intelligence, and their derivatives like hit points and spell points. We'll also break down the difference between level-based and skill-based systems, compare broad versus linked skills, and discuss unique alternatives like elemental attributes in *Legend of the Five Rings* or stat pools in *Numenera*. Plus, we tackle skill bloat and the evolution of stats across various systems!…
In this episode, we explore Dux Britanniarum , a 2012 release by Richard Clarke from TooFatLardies, which pioneered core mechanics like Force Morale that became central in later games. Known for its balance between historical depth and enjoyable gameplay, this skirmish campaign game allows players to relive the turbulent post-Roman period in Britain. With the Saxons raiding British lands, the game emphasizes storytelling through character development and strategic decisions in raids and battles. We also discuss its enduring popularity, the recommended Dux Raiders expansion, and the unique campaign experience it offers.…
In this episode, we explore how time-keeping and distance impact gameplay across RPGs, wargames, and board games. We discuss how different systems, from the tactical rounds of Dungeons & Dragons to the hex grids of GURPS , handle time and movement, influencing resource management, strategy, and game balance. With examples from various games, we highlight how these mechanics shape both combat scenarios and long-term storytelling, and how players often modify them through house rules for a more personalized experience.…
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