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Kindagood RPG

Kindagood RPG

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Like your favorite comic book, this actual play podcast quickly gets to the good stuff and skips the filler. It’s always edited but never scripted. In just one hour a week, you'll discover rich character stories, dynamic combat, and the living, breathing world of Tailte Tar—a homebrew setting full of magic and intrigue. Plus you’ll laugh a lot.
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The threads are weaving together quickly now, but the party is running out of time. A crime is going to be committed soon, and a terrible danger unleashed on Penryth. Can our heroes stop it in time? ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. T…
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The game is afoot! The party is hot on the trail of a group of villains led by someone named "The Tailor". Mix in necromantic magic, a femme fatale who may know more than she says, a murderous half-orc, and the party's hypothetical plot armor will be put to the test! ——— WHERE TO START The best place for new listeners to jump aboard is at the begin…
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Our mystery continues this week. Quaestor Stein and Bright Tom are on the trail of murder and mayhem. Next stop on their trail - the dwarven forge where Haendar is hard at work. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future o…
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We're doing something a little bit different. We are down a few players but still wanted to roll some dice. So we're taking a detour, a side quest. Solving mysteries in old Penryth. Join us for part A of The Penryth Files. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations,…
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Some times you just want to break open a dungeon, fight some monsters, and get some loot. The party has been sent on a mission to collect diamonds for the war effort. Anything else they find is theirs to keep. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest s…
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The last of the undead have been dispatched. The strange energy glowing above the skeletal dragon's heart has been silenced. The party figures out what they have learned and what road to follow next. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. …
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Danger! The party went to the western dig site to meet some of the Emperor's companions but finds themself in the middle of a spreading outbreak of undead. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the part…
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The party now has a clearer view of the nature of the ancient dwarven curse, and how the magical scimitar may hold a key part in defeating the curse. They have been invited to a meeting with some of the Emperor’s advisors, hoping to get access to the Emperor himself. ——— WHERE TO START The best place for new listeners to jump aboard is at the begin…
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The Mi-Go invasion defeated, crucial information gathered from the Dwarven Egregore, the party takes a moment to strategize how to cross the final distance to meet the Emperor and explain what troubles await him back home. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations,…
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The party has returned from the astral plane, but not alone. Several Mi-Go invaders have returned to the Inquisitor library. Fleeing contact with the party's warriors, the Mi-Go spread out through the halls, killing Inquisitors and seeking to draw more Mi-Go to the material plane. Get after em boys! ——— WHERE TO START The best place for new listene…
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The party has made contact with Bragi, the dwarven spirit inhabiting Haendar's magic ring. Enemies begin to swarm the party as our heroes race to find answers about the scimitar and Golgarom. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensur…
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The party engages in some ill-advised magical experimentation, catapulting themselves to the Astral Plane to seek out the dwarven Egregore and hopefully get some answers about what has come before… and what lies ahead. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our…
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The party seeks out the scholars of the Inquisitors, hoping to find someone who can understand the inscriptions on the scimitar which has caused so much death and destruction. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of …
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The party makes contact with the main army supply depot. They fish for supplies, but more importantly, they search for information to plan their next steps. Also Hank gets up to no good. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the…
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The party learns the legend of the Scimitar. Later, the party is ambushed while escorting a supply convoy ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplomacy and … other tactics. It all be…
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Binding their wounds, the party learns from Biltarn Granitebeard about the current situation of the remnants of the imperial army and plans their path forward. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the …
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A dangerous encounter with a foe of uncontrollable power turns deadly. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplomacy and … other tactics. It all begins in Episode 59! Episode 1 is, o…
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Wave after wave of fiendish foes crash against the party's hastily assembled defenses. They must protect the allied priests until the ritual is complete. The line bends, will it break? ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the f…
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At long last the Babysitters Club has found some members of the lost Imperial army. The army is hard pressed by the dangers of the DagorLoch. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs dipl…
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The party follows the river road out of the Sekhmet delta. All around are signs of the Emperor's army, just out of reach. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplomacy and … other ta…
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Welcome to level 10! The party takes a moment to rest before they head once more into the cursed Dagorloch. They have an unsettling encounter with the Undermountain King. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the E…
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A break from our regular programming this week as we hear what hijinx Alton Tealeaf has been getting into. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplomacy and … other tactics. It all b…
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The party is running on fumes - weak and without their gear. But they stand face to face with an ancient artifact of the dwarves. What could possibly go wrong? ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the …
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The party has passed through the defenses of the royal palace. Others have been here before, and some defenses still lurk in the dark tunnels of Nek Tar Hebi ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the pa…
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The party pushes deeper into the ancient royal dwarven palace, triggering automated defenses. How can the party prevail without all their magical gear? ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party em…
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The party has shed their magical gear and ascended to the next area of the ziggurat of Nek-tar-hebi. The so-called Royal Palace. Should be easy. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs d…
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The party binds their wounds, deals with a rapidly accelerating Hank, and uncovers more mysteries of the fallen dwarven kingdom around them. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplo…
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Exploring the Ziggurat the party enters a room full of dead bodies. When the Babysitters Club goes a-knocking, dead bodies never stay dead for long, do they? ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the pa…
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The party has cleared the one obstacle between them and the imposing entrance of the vast, ancient ziggurat of Nek-tar-hebi. It is time to poke their heads inside. What dangers lurk within? ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure …
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The party wades once more into the dangers of the Sekhmet delta, this time at level 9! They climb the stairs of the great ziggurat, facing dangers unknown. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the part…
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The party has made it back to their island sanctuary off the coast of the Dagorloch. They have a moment to patch their wounds and discuss what they have discovered so far. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the …
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The party has taken a few steps into an ancient dwarven ruin, and already they've opened a sealed vault and awoken a deadly foe. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplomacy and … o…
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The party has delved into a subterranean ruin in the Dagorloch. Undead imperial soldiers greet them with toothy smiles. What other dangers will they face before the see the face of Rhadros? ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure …
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The party pushes deeper into the Sekhmet delta, looking for trouble. Trouble finds them alright. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplomacy and … other tactics. It all begins in E…
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The party struggles through an ambush and the survivors try to piece together clues and hints of what happened to the lost army. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplomacy and … o…
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Oh boy. The party has reached the cursed dwarven homeland at long last. The party begins to explore this ruined land, hoping to find clues as to fate and location of the lost Emperor and his army. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To …
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The party finds itself in a ruined church. Trapped between the venomous vampire Damien Exsanguis and a literal horde of zombies. Worse yet - Farfar has been charmed by the vampire and his loyalties are put to the test. Not looking good for the Babysitters! ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Cha…
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The party comes face to face with the leader of the unholy building the party has been clearing. He offers to parlay. Can he be trusted? ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplomacy…
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The party presses deeper into the mysterious island fortress. A strange voice calls to them, inviting them forward while skeletal horrors give a more violent welcome. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empir…
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Recovering from their battle with the deadly Grim Jester, Hank's curiosity causes big trouble for the party. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplomacy and … other tactics. It all…
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The party has entered a mysterious compound on an island just off the coast of the Dagorloch, only to find themselves face to face with grinning death. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party em…
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The Empire of Toriacht is wracked by civil war and beset by warlords and famine. Our band of intrepid adventurers set forth on a desperate quest directly into the deadly lands across the wide outer sea. Their goal: To find the lost Emperor, in hopes that his leadership can restore unity and peace to the empire. That is, if he hasn't already turned …
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The party has been ambushed while meeting with Halfric, the Halfling King. A group of Oathbreaker paladins is leading a large force of soldiers, and our little band of heroes is all that stands between the Oathbreakers and the king. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Neg…
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The party has made contact with Halfric, the elusive halfling rebel king. Halfric has a proposal that will shake the Babysitter's world. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplomacy…
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The party has rescued the Bani Jais merchant Mafeo. What secrets does he have in store for the party? ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the party employs diplomacy and … other tactics. It all begins…
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The party has fought and stealthed their way through layers of monstrous followers only to find themselves looking up at the camp of the hill giant who rules this land. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Emp…
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The party is hot on the trail of the merchant Mafeo, who may hold an important key to surviving the Dagorloch. But standing in their way is a troll that just refuses to die. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of th…
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Level Eight - welcome to it! The party sets sail in their ship, tracking down a man who may hold the secret to safely traversing the cursed Dwarven homeland ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations, our latest story arc. To ensure the future of the Empire, the par…
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The party's quest to bring Bad Bethel to justice has taken a turn for the wurst. Our heroes are surrounded by hostile henchmen. The air rings with a call summoning more of Bethel's followers to rescue her. And she has just jumped out of the frying pan and into the fire. Will our heroes lose this mission? And where will they go next? ——— WHERE TO ST…
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The game is afoot! Bad Bethel and her gang are trying to escape the Hotel d'Luxe, slipping back to their crime lair. The party is close behind, trying to catch the elusive Bad Bethel, the new crime queen of Penryth. Will Bethel's many bodyguards evade the party? How many dire wolves can the party get on the board? Find out in this week's episode of…
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