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Elemental Beacon

Elemental Beacon

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Welcome to Elemental Beacon, where you can immerse yourself in a world of fantasy, dragons, heroes, and tyrants! Follow the adventures of our Dungeons & Dragons heroes as they adventure through the mysteries of Barovia and other worlds to untangle the secret veils that cover them and complete their quests!
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Our heroes make it to Vallaki safe and sound. After finding the local tavern and meeting some townsfolk, they head out to the church, as agreed with Ismark and Ireena. To their surprise, the priest informs them that the bones protecting the church have been stolen. The heroes remain vigilant and start the investigation of the missing bones.…
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The journey continues after our heroes leave Tser pool. On the way to Vallaki, they stop at an old mill, that is run by old Morgantha’s daughters where they make their pies. A murder of crows draws the adventurers' attention to investigate a strange monoliths' formation.
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Shaken and confused, the group decides to move on towards the Vistani camp. On the way there, they are ambushed but victorious. Arriving at Tser pool they are warmly welcomed by Nehemia’s people, only to receive an ominous card reading by Madam Eva.
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The adventurers spend a few hours waiting for the funeral. They learn more tales about vampires, find out old Morgantha’s pies and a strange man attending the funeral. Embarking on their journey to escort Ireena, they are met with a grim scene at the gallows.
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The heroes learn more about Doru and his affliction while angering his father, Donavich. Ismark is waiting for them at his manor, with Ireena. With preparations for their upcoming journey underway, there is one more thing to do before embarking. The Burgomaster’s funeral.
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Our heroes find out what happened to the children and take their remains to be buried. They discover a spiral staircase leading to the basement and start exploring the labyrinthine tunnels. After scouting silently, the empty crypts of the Durst family are found and the remains put to rest. As they continued exploring the corridors, a faint chanting…
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Our heroes continue to explore the eerily empty house, encountering an animated armor that brought one of them to the brink of death, taking a quick rest, and meeting a worried ghost. They found more about baby Walter, Elisabeth Durst, and made a tragic discovery in the attic.
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Uneasy, our heroes exit the hunter’s lodge and face a dilemma. Four more doors line the wall across the room and a large staircase leading to the upper floor on their right. After a short debate, each one picked a door and tried to eavesdrop and look through the keyhole. Nyrus needed very specific instructions on how to do this without breaking a d…
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Our story begins with three adventurers, Nyrus, Raegar, and Witch Chop, meeting in a tavern in Darkwater to take on an escort mission. After expert negotiations from Nyrus' side, the payment remained the same, 75gp and maybe a bottle of wine for the entire group. Their benefactor, a merchant dwarf, ensured them that it is an easy trip from Darkwate…
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