On the Season 2 debut of Lost Cultures: Living Legacies , we travel to Bermuda, an Atlantic island whose history spans centuries and continents. Once uninhabited, Bermuda became a vital stop in transatlantic trade, a maritime stronghold, and a cultural crossroads shaped by African, European, Caribbean, and Native American influences. Guests Dr. Kristy Warren and Dr. Edward Harris trace its transformation from an uninhabited island to a strategic outpost shaped by shipwrecks, colonization, the transatlantic slave trade, and the rise and fall of empires. Plus, former Director of Tourism Gary Phillips shares the story of the Gombey tradition, a vibrant performance art rooted in resistance, migration, and cultural fusion. Together, they reveal how Bermuda’s layered past continues to shape its people, culture, and identity today. You can also find us online at travelandleisure.com/lostcultures Learn more about your ad choices. Visit podcastchoices.com/adchoices…
T
The AIAS Game Maker's Notebook


1
The AIAS Game Maker's Notebook
Academy of Interactive Arts & Sciences
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
…
continue reading
This is a casual sit down conversation featuring an architect who provides an inside look into practice.
…
continue reading
Welcome to the AIAS Podcasts--your free downloadable broadcast of opinions, news and ideas from the American Institute of Architecture Students. This podcast series is geared for design students, professionals and those interested in discussions, opinions and ideas of architects and other design professionals who are at the vanguard of the profession. Since 1956, the American Institute of Architecture Students has been the official voice of students tin architecture. The association helps to ...
…
continue reading
T
The AIAS Game Maker's Notebook


1
Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa
1:53:00
1:53:00
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:53:00Trent Kusters chats with Prokop Jirsa, Lead Designer on Kingdom Come: Deliverance II, the hit historical RPG by Warhorse Studios. Together they discuss the key pillars of the Kingdom Come series that influence the decisions they make around narrative and design; their focus on emergent gameplay and how that informs their philosophy on quest structu…
…
continue reading
T
The AIAS Game Maker's Notebook


1
Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee
1:17:03
1:17:03
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:17:03Alexa Ray Corriea chats with writers Dani Dee and Zaire Lanier about their work on Compulsion Games latest action-adventure, South of Midnight. Together they discuss how they began their careers in writing and what led them to Compulsion Games; how the team stayed authentic to the folklore of the American Deep South; the process of writing the main…
…
continue reading
Alexa Ray Corriea chats with actor Jennifer English, best known for her iconic roles in games like Elden Ring, Baldur's Gate III, and Sandfall Interactive's debut smash hit, Clair Obscur: Expedition 33. Together they discuss her prior career in classical theater as well as her previous work in games leading up to playing Maelle in Expedition 33; wo…
…
continue reading
T
The AIAS Game Maker's Notebook

1
Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros
1:59:59
1:59:59
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:59:59Trent Kusters chats with Tonda Ros, the creator of the mind bending puzzle roguelike, Blue Prince. Together they discuss his prior career navigating the film industry and how he found himself creating his first game; the early tools and resources that helped him get started; brining in additional team members and what that meant for the project tim…
…
continue reading
T
The AIAS Game Maker's Notebook

1
How 3 Brothers Started a Game Studio - Butterscotch Shenanigans
1:07:53
1:07:53
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:07:53Trent Kusters chats with brothers Adam and Seth Coster of indie studio, Butterscotch Shenanigans, who recently released Crashlands 2, the sequel to their hit debut release. Together they discuss their story of 3 brothers working in different fields who came together to make games; the mistakes and lessons they learned while building the studio; how…
…
continue reading
T
The AIAS Game Maker's Notebook


1
Avowed Game Director Carrie Patel talks World Building and Narrative Design
1:02:07
1:02:07
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:02:07Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complex…
…
continue reading
T
The AIAS Game Maker's Notebook


1
From Dragon Age to Eternal Strands with Mike Laidlaw
1:13:13
1:13:13
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:13:13Alexa Ray Corriea chats with Mike Laidlaw, Chief Creative Officer at Yellow Brick Games. Together they discuss his career developing role-playing games including his role as Creative Director on the Dragon Age franchise; the development of his new studio's first release, Eternal Strands; creating the physics based combat system; the key pillars for…
…
continue reading
T
The AIAS Game Maker's Notebook

1
Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt
3:17:22
3:17:22
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
3:17:22Trent Kusters chats with Johan Pilestedt, the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka; the original ideas around that laid the foundation for the Helld…
…
continue reading
T
The AIAS Game Maker's Notebook


1
Becoming Indiana Jones with Troy Baker
1:19:49
1:19:49
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:19:49Alexa Ray Corriea chats with actor Troy Baker. Together they discuss his award winning performance as Indiana Jones in MachineGames's Indiana Jones and the Great Circle; his biggest challenges in playing an iconic character; lessons he learned from his past projects that informed his preparation and performance; and the difference between a perform…
…
continue reading
T
The AIAS Game Maker's Notebook


1
Magic, Kevlar, and Conspiracies with Tactical Breach Wizards Dev Tom Francis
2:37:25
2:37:25
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
2:37:25Trent Kusters chats with game designer Tom Francis of Suspicious Developments, developers of hit indie tactical strategy games like Gunpoint, Heat Signature, and Tactical Breach Wizards. Together they discuss how Tom went from games journalism to game development; his ideas around challenge and difficulty; weaving gameplay with narrative; and his t…
…
continue reading
T
The AIAS Game Maker's Notebook

1
From Theater to Video Games with 1000xRESIST Actor, Nhi Do
1:01:00
1:01:00
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:01:00Alexa Ray Correia chats with actor Nhi Do, who starred in Sunset Visitor's debut narrative adventure, 1000xRESIST. Together they discuss her background in theater and how she landed her first part in video games; finding the entry point when playing a new character; the catharsis of finishing a project; and the importance of compartmentalization wh…
…
continue reading
T
The AIAS Game Maker's Notebook

1
Mysteries of Indiana Jones and the Great Circle with MachineGames
1:12:18
1:12:18
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:12:18Adam Orth chats with MachineGames' Jens Andersson and Axel Torvenius about their critically acclaimed title, Indiana Jones and the Great Circle. Together they discuss why they decided to make an Indiana Jones game in first person; the importance of introducing players to the Indiana Jones world by recreating the iconic opening scene from Raiders of…
…
continue reading
T
The AIAS Game Maker's Notebook

Alexa Ray Correia chats with actor Suzie Yeung. Together they discuss how she got her start acting in games; her performance as Yuffie Kisaragi in the recent reboot of FINAL FANTASY VII; her extensive work in the anime industry; the process and differences in recording for animation versus games; how she prepared for her performance as Yuffie; and …
…
continue reading
T
The AIAS Game Maker's Notebook

1
Founder Ted Price Reflects on 30 Years of Insomniac Games and Retirement
1:23:20
1:23:20
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:23:20Trent Kusters chats with Insomniac Games' Ted Price. Ted recently announced his retirement from the games industry and received the 2025 AIAS Hall of Fame award at the 28th Annual D.I.C.E. Awards. In this conversation, Ted recalls his life in game development as the founder and president of Insomniac Games from key projects and career milestones to…
…
continue reading
Xsolla is a leading global video game commerce company with a robust and powerful set of tools and services designed specifically for the industry. Since its founding in 2005, Xsolla has helped thousands of game developers and publishers of all sizes fund, market, launch, and monetize their games globally and across multiple platforms. To learn mor…
…
continue reading
T
The AIAS Game Maker's Notebook

1
Astro Bot Director Nicolas Doucet
1:00:57
1:00:57
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:00:57Shuhei Yoshida chats with Team ASOBI Studio Director Nicolas Doucet. Together they discuss his journey in game development from his early days in QA to his move to work at Japan Studio; building Team ASOBI to work on the emerging technology within SIE; the origins and development of Astro Bot; and how they worked with publishers around the world to…
…
continue reading
T
The AIAS Game Maker's Notebook

Alexa Ray Corriea chats with Odd Meter Studio Director, Dmitry Svetlow. Together they discuss the development of INDIKA including the origins and inspirations behind the haunting narrative; how they built the team and what it takes to be part of a small indie studio; their use of juxtaposition between dark and playful imagery; and balancing how muc…
…
continue reading
T
The AIAS Game Maker's Notebook


1
Tetris Creator, Alexey Pajitnov
1:12:35
1:12:35
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:12:35Adam Orth chats with Tetris creator Alexey Pajitnov. Together they discuss his early life with computing and how he first created Tetris; his ideas behind real-time versus turn-based puzzle design; ideas he scrapped from early development; distributing Tetris outside of the Soviet Union; his work on titles outside of Tetris and the pressure his fir…
…
continue reading
T
The AIAS Game Maker's Notebook


1
17 Year Development Journey with Caves of Qud
2:23:09
2:23:09
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
2:23:09Trent Kusters chats with Freehold Games' Brian Bucklew and Jason Grinbalt about their a science fantasy roguelike, Caves of Qud. Together they discuss the 17 year development journey to 1.0; developing the engine and systems that drive their game; their thoughts around modular design; balancing bespoke and procedural content; and the personal and p…
…
continue reading
T
The AIAS Game Maker's Notebook

1
Creating the Sound and Music for Eternal Strands with Audio Director, Aldo Sampaio
1:48:31
1:48:31
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:48:31Austin Wintory chats with Audio Director Aldo Sampaio, with whom he recently collaborated together with on the newly released Eternal Strands. They discuss Aldo's journey in game development including his work on the Assassin's Creed franchise; what he learned from working in AAA game development; how they came together at Yellow Brick Games to cre…
…
continue reading
Greg Rice chats with James Carbutt and Will Todd from Coal Supper. Together they discuss growing up in Yorkshire in Northern England, how they first got together and began developing games; what they learned from their early projects; the British influences behind Thank Goodness You're Here; and the intricacies of writing humor for video games. Thi…
…
continue reading
T
The AIAS Game Maker's Notebook


1
Balancing Procedural and Intimate Storytelling in Wildermyth
1:07:14
1:07:14
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:07:14Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for proce…
…
continue reading
T
The AIAS Game Maker's Notebook


1
The Real Life and Theater Inspirations of 1000xRESIST
1:09:50
1:09:50
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:09:50Alexa Ray Corriea chats with Remy Siu and Pinki Li from Sunset Visitor to talk about their D.I.C.E. Award nominated game, 1000xRESIST. Together they discuss how they met and transitioned from live performance to creating video games; the real life inspirations behind the narrative design; how desperation can lead to great choices; and how theater i…
…
continue reading
T
The AIAS Game Maker's Notebook


1
Writing for Call of Duty with Ashley Poprik and Chris Holzworth
1:17:01
1:17:01
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:17:01Alexa Ray Corriea chats with writers Ashley Poprik and Chris Holzworth. Together they discuss how they each started their careers and the titles they've worked on; the pressure of writing on a massively popular and long running franchise like Call of Duty; giving every developer the chance to be a storyteller; the differences between writing for si…
…
continue reading
T
The AIAS Game Maker's Notebook


1
The Haunting Audio of Hellblade with Ninja Theory's David Garcia
1:10:00
1:10:00
Відтворити Пізніше
Відтворити Пізніше
Списки
Подобається
Подобається
1:10:00Austin Wintory chats with David Garcia, Audio Director at Ninja Theory. Together they discuss his life growing up in Spain and studying music; his life as a composer and his musical work on games such as Rime; how he joined the sound team at Ninja Theory; and how they created the haunting audio behind the Hellblade series. This episode is supported…
…
continue reading