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AIA Podcast

Anywhere Club

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"Artificial Intelligence Anywhere" - это подкаст, в котором Витя Шеленченко и Лёша Картынник aka АйТиБорода разбирают новости из мира нейросетей и искусственного интеллекта. Выходим раз в две недели при поддержке Anywhere Club.
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The AIAC Podcast

Africa Is a Country

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Hosted by Will Shoki, the Africa Is a Country Podcast is a weekly destination for analysis of current events, culture, and sports on the African continent and its diaspora, from the left.
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Aiatark

(Vikerraadio)

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"Aiatark" on iga-pühapäevahommikune saade hobiaednikele ja kõigile loodusest huvitatuile. Saade annab nõu koduaias toimetamiseks, kutsub talviti aialinde loendama ja botaanikaaedadesse näitustele. Lisaks õpetab taimehaigusi ja -kahjureid tõrjuma, puid-põõsaid pügama, aiapäevikut pidama ja tutvustab maheaianduse põhimõtteid. Saates saavad sõna nii Maaülikooli teadurid, tegev- ja hobiaednikud kui kaunimate aedade konkursi korraldajad. Saatejuht ja toimetaja on Kaja Kärner.Pühapäeviti kell 9.05.
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Welcome to the AIAS Podcasts--your free downloadable broadcast of opinions, news and ideas from the American Institute of Architecture Students. This podcast series is geared for design students, professionals and those interested in discussions, opinions and ideas of architects and other design professionals who are at the vanguard of the profession. Since 1956, the American Institute of Architecture Students has been the official voice of students tin architecture. The association helps to ...
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👉 Ответь на 3–4 вопроса и посмотри какие курсы по ИИ тебе могут подойти: https://form.typeform.com/to/pqvILf79 👉 Наш каталог: https://awclub.github.io 👉 Наш чатик в ТГ: https://t.me/aiapodcast Сегодня поговорим про новые модели от Google, Alibaba и Anthropic, обсудим новости OpenAI, поделимся впечатлениями по SearchGPT, поговорим о переходе ИИ-комп…
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This episode is supported by Xsolla Alexa Ray Corriea chats with Abby Howard and Tony Howard-Arias from Black Tabby Games, developers of Slay the Princess. Together they discuss their backgrounds in graphic novels before moving into games; how they approached writing for a game with many possible narrative choices; the technical hurdles they had to…
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This episode is supported by Xsolla Trent Kusters chats with Maria Cornelius, the Chief Product Officer for HELLDIVERS™ 2 developer Arrowhead Game Studios. Together they discuss her life outside of games at Spotify and how she found herself at Paradox Interactive and then to Arrowhead; the profound impact mentoring programs have had on her career; …
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This episode is supported by Xsolla Alexa Ray Corriea chats with Final Fantasy VII actor Briana White. Together they discuss the casting process and how she originally auditioned for both Tifa and Aerith; respecting the original Japanese performance by Maaya Sakamoto; how localization transforms the creative process; how she dealt with insecurity a…
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This episode is supported by Xsolla Adam Orth chats with Dom Matthews, Studio Head of Senua's Saga: Hellblade II developer Ninja Theory. Together they discuss the history of Ninja Theory as a studio and the unique DNA found in their games; their mission of crafting life changing art with game changing tech; avoiding making games for "everyone" and …
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This episode is supported by Xsolla Trent Kusters chats with Derek Yu, Jon Perry, and Eirik Suhrke. Together they discuss how they collaborated along with other legendary indie developers to brainstorm the 50 games found in the retro-inspired collection, UFO 50; how important it was to have a core vision for each game, the creative decisions they m…
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This episode is supported by Xsolla Adam Orth chats with Tim Willits, Chief Creative Officer at Saber Interactive. Together they discuss Tim's long tenure at id Software and his work on the Quake series; why after 23 years he decided to leave and join Saber; the development of Warhammer 40,000: Space Marine 2; the importance of "finding the fun" ea…
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👉 Generative AI for managers: https://aw.club/global/en/courses/gen-ai-for-managers 👉 Kotlin page: https://aw.club/global/en/kotlin-materials 👉 Code Review: https://aw.club/global/en/courses/engx-code-review 👉 Наш каталог: https://awclub.github.io 👉 Наш чатик в ТГ: https://t.me/aiapodcast Сегодня вы узнаете про новые макбуки и Apple Intelligence в …
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This episode is supported by Xsolla Trent Kusters chats with Eric Monacelli, an executive producer at Marvel Games. Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock, The Last of Us, and Call of Duty; the process of how development studios come to work with Marvel …
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In an unprecedented election year, more voters than ever in recorded history will have headed to the polls by the end of 2024—in at least 64 countries, with over half of the world’s population involved. In the last six months alone, pivotal elections have occurred in India, South Africa, Mexico, the UK, France, and the European Parliament. In two w…
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This episode is supported by Xsolla Austin Wintory chats with composer Jon Everist. Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws; and how the concept of constraint can lead to creati…
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👉 Generative AI for managers: https://aw.club/global/en/courses/gen-ai-for-managers 👉 Kotlin page: https://aw.club/global/en/kotlin-materials 👉 Code Review: https://aw.club/global/en/courses/engx-code-review 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 Наш каталог: https://awclub.github.io 👉 Наш чатик в ТГ: https://t.me/aiapodcast Сегод…
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This episode is supported by Xsolla Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and fi…
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Despite being one of the world's major crude oil producers, Nigeria has depended for decades on imports of refined petroleum products to meet its domestic energy needs. While Nigeria exports “Bonny Light,” a variant of “Light sweet crude oil” considered more desirable due to its low sulfur content, the refined petroleum Nigeria imports from Europe …
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This episode is supported by Xsolla Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the …
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👉 EngX Clean Code: https://aw.club/global/en/courses/clean-code 👉 AI-supported software engineering: https://epa.ms/106cIb 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 AI Supported testing: https://epa.ms/1DjKEP 👉 Наш каталог: https://awclub.github.io/ 👉 Наш чатик в ТГ: https://t.me/aiapodcast Сегодня делимся впечатлениями про ChatGPT C…
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This episode is supported by Xsolla Alexa Ray Corriea chats with Alison Lührs, Narrative Director on Bungie's Destiny 2. Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2; the unique aspects of writing for live service games; how to start projects effectively; and how theater a…
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This episode is supported by Xsolla Trent Kusters chats with indie gaming business guru, Dan Adelman. Together they discuss his time at Xbox and Nintendo helping to start their digital content marketplaces; transitioning to working independently with game developers to help them launch and market their games; how he decides which developers and pro…
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👉 Докфильм про Kotlin: https://youtu.be/E8CtE7qTb-Q 👉 AI-supported software engineering: https://epa.ms/106cIb 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 AI Supported testing: https://epa.ms/1DjKEP 👉 Наш каталог: https://awclub.github.io/ 👉 Наш чатик в ТГ: https://t.me/aiapodcast Сегодня говорим много про новые модели от OpenAI o1-pre…
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On September 7, 2024, Algeria’s incumbent president, Abdelmadjid Tebboune, was re-elected for a second five-year presidential term with 94.65 percent of the vote. Tebboune came into power in 2019, replacing Abdelaziz Bouteflika, who ruled the country for 20 years and planned on running for a fifth term until widespread protests for radical change e…
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This episode is supported by Xsolla Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky. Together they discuss how he started his career outside of music in the visual effects industry working on film series such as The Matrix and The Lord of the Rings; how he found himself pursuing music and then joining Valve; and h…
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This episode is supported by Xsolla Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and h…
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👉 Наш каталог: https://awclub.github.io/ 👉 Наш чатик в ТГ: https://t.me/aiapodcast 👉 AI-supported software engineering: https://epa.ms/106cIb 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 AI Supported testing: https://epa.ms/1DjKEP Сегодня говорим про миллиард для Суцкевера, хайп вокруг Cursor, самосознание у Claude, ИИ-цивилизацию в Min…
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This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and deve…
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This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Cr…
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👉 Наш каталог: https://awclub.github.io/ 👉 Наш чатик в ТГ: https://t.me/aiapodcast 👉 AI-supported software engineering: https://epa.ms/106cIb 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 AI Supported testing: https://epa.ms/1DjKEP Сегодня говорим про новинки от Гугла на конфе Myde by Google, делимся впечатлениями от Gemini Live и Apple …
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This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they b…
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This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars;…
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👉 Наш чатик в ТГ: https://t.me/aiapodcast 👉 AI-supported software engineering: https://epa.ms/106cIb 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 AI Supported testing: https://aw.club/global/en/courses/ai-supported-testing Сегодня обсуждаем изменения к OpenAI, новинки от Google и DeepMind, смотрим на FLUX.1 и Midjourney 6.1, радуемся за…
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Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects o…
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Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games ver…
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