Zipline, the official Zipper Interactive podcast, gives you an inside look at the studio behind MAG and the SOCOM franchise
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Random things you guys wanted me to talk about and something I thought should be talked about
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The Help Force podcast team brings to you the various news, the chaos caused within HF and the vast Club Penguin Community!
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Elp aka The Lice is back with another edition of RPS Demotion where the whole staff goes chaotic. Not to forget that Maya is SUS. In addition to that, Mr Racoco aka Alex, is our new Commander in charge.
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The Snows (Snowflaxe, Wynn and Snowflake) took over the Help Force Podcast team and hosted the first episode 🥳 Find out more about the HF De-lice-ious awards and how the army as well as the vast army community is doing!
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The Trippy J's being Jayden, Joe and Jynn (Wynn) inaugurate the Help Force Podcast! Find our more about our schedule for the week as well as what we're going to do in the Sunday Mega Event!
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Some of my favorite webtoons
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We chat about the game's future, its upcoming party system and lots more.
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SOCOM 4 lead designer Travis Steiner joins us for the game's launch episode and talks about S4's development.
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Kevin Schmitt and Ryan Fedje join us to talk about the ongoing SOCOM 4 multiplayer beta.
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Seth Luisi joins us to discuss the ongoing SOCOM 4 beta.
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Tom Rigas chats with us about what you can expect to play in the SOCOM 4 beta, the purpose of the beta and what sort of feedback we'd love to hear from you.
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Designers Christian Sadak and Blaine Higdon stop by to chat about all of our newly-announced SOCOM goodness.
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Travis Steiner and Kevin Schmitt return to the show to discuss the feedback that we've received on the game since its multiplayer debut at the end of January.
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MP lead Kevin Schmitt and Senior Producer Mark Rogers join us to talk about SOCOM 4's competitive multiplayer.
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Brian Soderberg talks with us about working on existing franchises and creating sequels vs. starting fresh and creating something brand-new.
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Travis Steiner and Ben Jones return to the show once again to help us close out the year with new insights into the state of MAG and a few new SOCOM tidbits for your ears.
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Seth Luisi sits down with us and talks about MAG's past, present and future, and we discuss SOCOM 4's state and some of the things that players can expect to see upon release.
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Jennifer Cearley returns to talk with us about all things MAG and SOCOM 4.
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Scott Rudi and Ben Jones return to the show to talk about their moves to the SOCOM 4 team and what's in store for players in the retail release of MAG's Escalation add-on.
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Chris Oje and David Johnson, two of our software engineers, join us to talk about what makes our games tick, offer suggestions for buddy programmers who'd like to join the industry, and answer a few SOCOM 4 and MAG questions.
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Mike Gutmann, Zipper's Vice President, stops by to fill us in on the future of MAG and when we can expect to hear more about SOCOM 4 (and how soon we'll see a demo!).
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Ed Byrne, Creative Director here at Zipper, returns to talk about SOCOM 4 in its early days, with a little dash of MAG added on the side.
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Ben Jones and Jason Olander, MAG designers and Zipline alumni, give us updates on the ongoing MAG Beta and a glimpse at what the future might hold.
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Travis Steiner, Lead Designer on SOCOM 4, returns to the show to tell us about S4's recent gamescom showing and reveal a number of new trinkets of information.
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Brian Soderberg, Zipper Interactive President and Co-Founder, talks about the studio's past, present and even hints at its future.
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Seth Luisi, Game Director at Zipper, returns to the show to answer many oft-asked questions. Mysteries are revealed!
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Kurt Manning, Assistant Producer on MAG, stops by on a spooky Friday the 13th to give us the latest news on the game's 1.07 patch while Chris and Jeremy dish out some SOCOM 4 details.
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Mary Olson, the Audio Manager here at Zipper, gives us some insight into the sound production for both SOCOM and MAG, fills us in on the status of S4's soundtrack and even brings along an audio sample for your listening pleasure.
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Cade Myers, Assistant Producer, talks to us about a little game that we like to call SOCOM 4.
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Zipline - Episode 13
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Scott Rudi, lead designer on MAG "Live", has returned to the show to regale us with tales of MAG's past, present and future, and he even unveils some new SOCOM 4 info!
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Tom Rigas, Producer on SOCOM 4, joins us this week to talk about the game's progress. We also update MAG fans with how the new content is coming!
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Alan Van Slyke, Director of Production here at Zipper, has been in the industry for many moons and dives into the ins and outs, whys and why nots of videogame creation in this episode.
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Jay Embry, Test Lead at Zipper, regales us with stories of odd and interesting, err, "features" that were removed from titles prior to hitting store shelves.
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Zipline - Episode 9
1:02:07
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Seth Luisi, Game Director here at Zipper, is almost certainly the person most synonymous with the SOCOM franchise. We talk the series' history, where it's been, where it's going and more, along with some good MAG talk as well. Don't miss this one.
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Ben Jones, Designer on MAG, tells us about the game's new DLC, Interdiction, and speaks to SOCOM 4's design goals.
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Steve Harris, UI Manager at Zipper, talks plenty about both MAG and SOCOM 4, including enemy tracking and what it'll be like to get shot in S4.
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CJ Heine, Senior Designer, dishes on SOCOM 4's development, drops some MAG hints and even talks SOCOM II.
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Ed Byrne, Creative Director, joins us this week to talk SOCOM 4 with a hint of new MAG info.
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Scott Rudi, Lead Designer on MAG "Live", talks all aspects of the game and even drops some new info on SOCOM 4.
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Jennifer Cearley, Software Engineer on MAG, stops by to tease us about the awesome content coming soon to the game.
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Jason Olander, the Systems and Technical Director for MAG, stops by to tease us with what's in store for the 256 player online shooter. Hint: It's a lot.
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SOCOM 4's Lead Designer, Travis Steiner, joins the show as its first guest and answers plenty of fan mail about S4.
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