HCI Deep Dives is your go-to podcast for exploring the latest trends, research, and innovations in Human Computer Interaction (HCI). AI-generated using the latest publications in the field, each episode dives into in-depth discussions on topics like wearable computing, augmented perception, cognitive augmentation, and digitalized emotions. Whether you’re a researcher, practitioner, or just curious about the intersection of technology and human senses, this podcast offers thought-provoking in ...
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HCIC Next is a podcast focusing on how digital marketing leaders are reshaping marketing and the healthcare industry. This podcast series shares information about the innovations that are happening today in digital marketing and helps you understand how to apply what has worked in other health systems across the country to your very own organization.
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Riku Kitamura, Kenji Yamada, Takumi Yamamoto, and Yuta Sugiura. 2025. Ambient Display Utilizing Anisotropy of Tatami. In Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '25). Association for Computing Machinery, New York, NY, USA, Article 3, 1–15. https://doi.org/10.1145/3689050.3704924 Re…
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Hu, Yuhan, Peide Huang, Mouli Sivapurapu, and Jian Zhang. "ELEGNT: Expressive and Functional Movement Design for Non-anthropomorphic Robot." arXiv preprint arXiv:2501.12493(2025). https://arxiv.org/abs/2501.12493 Nonverbal behaviors such as posture, gestures, and gaze are essential for conveying internal states, both consciously and unconsciously, …
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ISMAR 2024 Do you read me? (E)motion Legibility of Virtual Reality Character Representations
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K. Brandstätter, B. J. Congdon and A. Steed, "Do you read me? (E)motion Legibility of Virtual Reality Character Representations," 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, USA, 2024, pp. 299-308, doi: 10.1109/ISMAR62088.2024.00044. We compared the body movements of five virtual reality (VR) avatar repre…
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The Oscar best picture winning movie CODA has helped introduce Deaf culture to many in the hearing community. The capital "D" in Deaf is used when referring to the Deaf culture, whereas small "d" deaf refers to the medical condition. In the Deaf community, sign language is used to communicate, and sign has a rich history in film, the arts, and educ…
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ISMAR 2024 Whirling Interface: Hand-based Motion Matching Selection for Small Target on XR Displays
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J. Lee et al., "Whirling Interface: Hand-based Motion Matching Selection for Small Target on XR Displays," 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, USA, 2024, pp. 319-328, doi: 10.1109/ISMAR62088.2024.00046. We introduce “Whirling Interface,” a selection method for XR displays using bare-hand motion ma…
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ISMAR 2024 Perceived Empathy in Mixed Reality: Assessing the Impact of Empathic Agents’ Awareness of User Physiological States
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Z. Chang et al., "Perceived Empathy in Mixed Reality: Assessing the Impact of Empathic Agents’ Awareness of User Physiological States," 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, USA, 2024, pp. 406-415, doi: 10.1109/ISMAR62088.2024.00055. https://doi.org/10.1109/ISMAR62088.2024.00055 In human-agent inter…
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Uğur Genç and Himanshu Verma. 2024. Situating Empathy in HCI/CSCW: A Scoping Review. Proc. ACM Hum.-Comput. Interact. 8, CSCW2, Article 513 (November 2024), 37 pages. https://doi.org/10.1145/3687052 Empathy is considered a crucial construct within HCI and CSCW, yet our understanding of this complex concept remains fragmented and lacks consensus in …
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ICMI 2024 Exploring the Alteration and Masking of Everyday Noise Sounds using Auditory Augmented Reality
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Isna Alfi Bustoni, Mark McGill, and Stephen Anthony Brewster. 2024. Exploring the Alteration and Masking of Everyday Noise Sounds using Auditory Augmented Reality. In Proceedings of the 26th International Conference on Multimodal Interaction (ICMI '24). Association for Computing Machinery, New York, NY, USA, 154–163. https://doi.org/10.1145/3678957…
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ASSETS 2024: SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing Users
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Pratheep Kumar Chelladurai, Ziming Li, Maximilian Weber, Tae Oh, and Roshan L Peiris. 2024. SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing Users. In Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24). Association for Comp…
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ASSETS 2024: SeaHare: An omidirectional electric wheelchair integrating independent, remote and shared control modalities
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Giulia Barbareschi, Ando Ryoichi, Midori Kawaguchi, Minato Takeda, and Kouta Minamizawa. 2024. SeaHare: An omidirectional electric wheelchair integrating independent, remote and shared control modalities. In Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24). Association for Computing Machiner…
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ASSETS 2024: Brain Body Jockey project: Transcending Bodily Limitations in Live Performance via Human Augmentation
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Giulia Barbareschi, Songchen Zhou, Ando Ryoichi, Midori Kawaguchi, Mark Armstrong, Mikito Ogino, Shunsuke Aoiki, Eisaku Ohta, Harunobu Taguchi, Youichi Kamiyama, Masatane Muto, Kentaro Yoshifuji, and Kouta Minamizawa. 2024. Brain Body Jockey project: Transcending Bodily Limitations in Live Performance via Human Augmentation. In Proceedings of the 2…
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ISMAR 2024: Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality
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F. Chiossi, I. Trautmannsheimer, C. Ou, U. Gruenefeld and S. Mayer, "Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality," in IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, pp. 6997-7007, Nov. 2024, doi: 10.1109/TVCG.2024.3456172. Mixed Reality allows us to integra…
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ISMAR 2024: “As if it were my own hand”: inducing the rubber hand illusion through virtual reality for motor imagery enhancement
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S. Cheng, Y. Liu, Y. Gao and Z. Dong, "“As if it were my own hand”: inducing the rubber hand illusion through virtual reality for motor imagery enhancement," in IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, pp. 7086-7096, Nov. 2024, doi: 10.1109/TVCG.2024.3456147 Brain-computer interfaces (BCI) are widely used in the fi…
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ISMAR 2024: Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality
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Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, and Hans Gellersen. 2024. Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality. IEEE Transactions on Visualization and Computer Graphics 30, 11 (Nov. 2024), 7234–7244. https://doi.org/10.1109/TVCG.2024.3456153 Eye tracking filters have been sh…
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UIST 2024 Best Paper: What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation
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Nicholas Jennings, Han Wang, Isabel Li, James Smith, and Bjoern Hartmann. 2024. What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 106, 1–13. https://…
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UIST 2024 Honorable Mention: Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch
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Akifumi Takahashi, Yudai Tanaka, Archit Tamhane, Alan Shen, Shan-Yuan Teng, and Pedro Lopes. 2024. Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New Yor…
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UIST 2024 Honorable Mention: Wheeler: A Three-Wheeled Input Device for Usable, Eficient, and Versatile Non-Visual Interaction
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Md Touhidul Islam, Noushad Sojib, Imran Kabir, Ashiqur Rahman Amit, Mohammad Ruhul Amin, and Syed Masum Billah. 2024. Wheeler: A Three-Wheeled Input Device for Usable, Efficient, and Versatile Non-Visual Interaction. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machi…
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UIST 2024 Honorable Mention: BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI
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Shwetha Rajaram, Nels Numan, Balasaravanan Thoravi Kumaravel, Nicolai Marquardt, and Andrew D Wilson. 2024. BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, N…
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UIST 2024: DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience
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Ximing Shen, Youichi Kamiyama, Kouta Minamizawa, and Jun Nishida. 2024. DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 102, 1–12. https://doi.org…
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UIST 2024: Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements
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Andreia Valente, Dajin Lee, Seungmoon Choi, Mark Billinghurst, and Augusto Esteves. 2024. Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New …
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MobileHCI 2024: Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations
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Junlei Hong, Tobias Langlotz, Jonathan Sutton, and Holger Regenbrecht. 2024. Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations. ACM Trans. Comput.-Hum. Interact. 31, 2, Article 22 (April 2024), 26 pages. https://doi.org/10.1145/3634699 Acoustic noise control or cancellation (ANC) is a commonplace comp…
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MobileHCI 2024: Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for Cyclists
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Tim Duente, Dennis Stanke, Moritz Klose, Benjamin Simon, Ibraheem Al-Azzawi, and Michael Rohs. 2024. Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for Cyclists. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 274 (September 2024), 25 pages. https://doi.org/10.1145/3676521 Cycling navigation is a co…
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MobileHCI 2024: An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments
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Steeven Villa, Yannick Weiss, Niklas Hirsch, and Alexander Wiethoff. 2024. An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 243 (September 2024), 21 pages. https://doi.org/10.1145/3676488 Rendering realistic tactile sensations of …
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The use of wearable sensor technology opens up exciting avenues for both art and HCI research, providing new ways to explore the invisible link between audience and performer. To be effective, such work requires close collaboration between performers and researchers. In this article, we report on the co-design process and research insights from our…
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MobileHCI 2024: Head ’n Shoulder: Gesture-Driven Biking Through Capacitive Sensing Garments to Innovate Hands-Free Interaction
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Daniel Geißler, Hymalai Bello, Esther Zahn, Emil Woop, Bo Zhou, Paul Lukowicz, and Jakob Karolus. 2024. Head 'n Shoulder: Gesture-Driven Biking Through Capacitive Sensing Garments to Innovate Hands-Free Interaction. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 265 (September 2024), 20 pages. https://doi.org/10.1145/3676510 Distractions caused …
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ISWC 2024 Best Paper Award: Integrating Force Sensing with Electro-Tactile Feedback in 3D Printed Haptic Interfaces
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We deep dive today into the ISWC 2024 best paper award. Tactile feedback mechanisms enhance the user experience of modern wearables by stimulating the sense of touch and enabling intuitive interactions. Electro-tactile stimulation-based tactile interfaces stand out due to their compact form factor and ability to deliver localized tactile sensations…
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ISWC 2024 Honorable Mention: EchoGuide: Active Acoustic Guidance for LLM-Based Eating Event Analysis from Egocentric Videos
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We deep dive today into an ISWC 2024 Honorable Mention. Self-recording eating behaviors is a step towards a healthy lifestyle recommended by many health professionals. However, the current practice of manually recording eating activities using paper records or smartphone apps is often unsustainable and inaccurate. Smart glasses have emerged as a pr…
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ISWC 2024 Honorable Mention: RetailOpt: Opt-In, Easy-to-Deploy Trajectory Estimation from Smartphone Motion Data and Retail Facility Information
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We deep dive today into an ISWC 2024 Honorable Mention. We present RetailOpt, a novel opt-in, easy-to-deploy system for tracking customer movements offline in indoor retail environments. The system uses readily accessible information from customer smartphones and retail apps, including motion data, store maps, and purchase records. This eliminates …
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UbiComp 2024 Distinguished Paper Award: SkinLink: On-body Construction and Prototyping of Reconfigurable Epidermal Interfaces
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Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. Applying customized epidermal electronics closely onto the human skin offers the potential for biometric sensing and unique, always-available on-skin interactions. However, iterating designs of an on-skin interface from schematics to physical circuit wi…
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UbiComp 2024 Distinguished Paper Award: MoCaPose: Motion Capturing with Textile-integrated Capacitive Sensors in Loose-fitting Smart Garments
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Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. We present MoCaPose, a novel wearable motion capturing (MoCap) approach to continuously track the wearer's upper body's dynamic poses through multi-channel capacitive sensing integrated in fashionable, loose-fitting jackets. Unlike conventional wearable…
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We use cross-Modal correspondence -the interaction between two or more sensory modalities- to create an engaging user experience. We present atmoSphere, a system that provides users immersive music experiences using spatial audio and haptic feedback. We focused on cross-modality of auditory and haptic sensations to augment the sound environment. Th…
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Navigating in a natural way in augmented reality (AR) and virtual reality (VR) spaces is a large challenge. To this end, we present ArmSwingVR, a locomotion solution for AR/VR spaces that preserves immersion, while being low profile compared to current solutions, particularly walking-in-place (WIP) methods. The user simply needs to swing their arms…
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This paper presents a new approach to implement wearable haptic devices using Shape Memory Alloy (SMA) wires. The proposed concept allows building silent, soft, flexible and lightweight wearable devices, capable of producing the sense of pressure on the skin without any bulky mechanical actuators. We explore possible design considerations and appli…
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Seeing our Blind Spots: Smart Glasses-based Simulation to Increase Design Students’ Awareness of Visual Impairment
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As the population ages, many will acquire visual impairments. To improve design for these users, it is essential to build awareness of their perspective during everyday routines, especially for design students. Although several visual impairment simulation toolkits exist in both academia and as commercial products, analog, and static visual impairm…
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What we wear (our clothes and wearable accessories) can represent our mood at the moment. We developed Emolleia to explore how to make aesthetic wears more expressive to become a novel form of non-verbal communication to express our emotional feelings. Emolleia is an open wearable kinetic display in form of three 3D printed flowers that can dynamic…
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“I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café
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Robotic avatars can help disabled people extend their reach in interacting with the world. Technological advances make it possible for individuals to embody multiple avatars simultaneously. However, existing studies have been limited to laboratory conditions and did not involve disabled participants. In this paper, we present a real-world implement…
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Wheelchair dance is an important form of disability art that is still subject to significant levels of ableism and art exclusion. Wheelchair dancers face challenges finding teachers and choreographers who can accommodate their needs, documenting and sharing choreographies that suit their body shapes and their assistive technologies. In turn, this h…
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In this paper, we propose a method for utilizing musical artifacts and physiological data as a means for creating a new form of live music experience that is rooted in the physiology of the performers and audience members. By utilizing physiological data (namely Electrodermal Activity (EDA) and Heart Rate Variability (HRV)) and applying this data t…
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"Speech is Silver, Silence is Golden " Analyzing Micro-communication Strategies between Visually Impaired Runners and their Guides
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Running and jogging are popular activities for many visually impaired individuals thanks to the relatively low entry barriers. Research in HCI and beyond has focused primarily on leveraging technology to enable visually impaired people to run independently. However, depending on their residual vision and personal preferences, many chose to run with…
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Detecting interpersonal synchrony in the wild through ubiquitous wearable sensing invites promising new social insights as well as the possibility of new interactions between humans-humans and humans-agents. We present the Offset-Adjusted SImilarity Score (OASIS), a real-time method of detecting similarity which we show working on visual detection …
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The use of wearable sensor technology opens up exciting avenues for both art and HCI research. To be effective, such work requires close collaboration between performers and researchers. In this article, we report on the co-design process and research insights from our work integrating physiological sensing and live performance. https://dl.acm.org/…
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In the final installment of season one tune in to hear from Brooke Hess and Emily Stieber of the Henry Ford Health System present, "Does Your Content Spark Joy? The Powerful Magic of Tidying Up Your Social Strategy." This session was captured at the 2019 Healthcare Internet Conference in Orlando, FL. Learn more about your ad choices. Visit megaphon…
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"Your Website is Not Your Digital Front Door: How to Prepare for Discoverability in a Voice-First Landscape," presented by Carrie Liken from Yext was originally captured at the 2019 Healthcare Internet Conference in Orlando FL. Learn more about your ad choices. Visit megaphone.fm/adchoicestouch point media
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Tune in and hear from Lee Aase and Audrey Laine Seymour of the Mayo Clinic present, "Empowering Nursing Staff to Use Social Media." This session was originally captured at the 2019 Healthcare Internet Conference in Orlando, FL. Learn more about your ad choices. Visit megaphone.fm/adchoicestouch point media
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"Using Data Analytics to Inform and Optimize Your Website Redesign," is a session that was captured in Orlando, FL at the Healthcare Internet Conference in the fall of 2019. Tune in and hear from experts Travis Waters of Vanderbilt University Medical Center and Christopher Riegger from Modea. Learn more about your ad choices. Visit megaphone.fm/adc…
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"Let's Talk Taxonomy Panel: Tips To Help Optimize Your Digital User Experience," was captured in the fall of 2019 at the Healthcare Internet Conference in Orlando, FL. In this session you will hear from Neal Linkon from CHW, Jackie Martin of Branch Strategy, Mike Walsh from Nationwide Children's and Aaron Watkins from Johns Hopkins Medicine. The pa…
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This session, "How Thinking Smaller in Digital Channels Yields Bigger Growth," was originally captured at the 2019 Healthcare Internet Conference in Orlando, FL. Presenting you will hear from Sharon Line Clary of AdventHealth, Jason Brown from BPD and Tyler Ford from Optum. Learn more about your ad choices. Visit megaphone.fm/adchoices…
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From the 2019 Healthcare Internet Conference is this session titled, "Secrets of a Hospital Video Gone Viral: Insider Tips for Getting Your Message to Millions." Presented by Lindsay Kurs of Seattle Children's and Kim Griffis from Healthcare Video Edge. Learn more about your ad choices. Visit megaphone.fm/adchoices…
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Listen in as Emily Hartzog from the Chartwell Agency and Jake Myers from Gatehouse Media present, "Discovering the Right Blend of Digital Advertising and Social Media in Healthcare," recorded at the 2019 Healthcare Internet Conference. Learn more about your ad choices. Visit megaphone.fm/adchoicestouch point media
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Listen in as Nathan David and Amanda Todorovich from the Cleveland Clinic present from HCIC 2019 their session titled, "Integrate Data into Your Health Content Strategies." Learn more about your ad choices. Visit megaphone.fm/adchoicestouch point media
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