D Hill відкриті
[search 0]
більше
Download the App!
show episodes
 
A Dungeons & Dragons actual play podcast. Ancient Brits play D&D 5E as they lurch headlong through the classic Paizo Age of Worms Adventure Path! Join us at our table for a mix of adventure, laughs and hapless incompetence. But mostly hapless incompetence.
  continue reading
 
Loading …
show series
 
Invisible and silent, the Slayers explore the Citadel. On the plus side, its giant guardians have no idea where they are. On the minus side, neither do our heroes. Can they infiltrate without bumping into each other? And what is going on with Buggie?Dungeons & Dragons
  continue reading
 
Let’s play Mishap! The Slayers have ‘pulled a Burple’ on their Teleport roll, now the DM will decide their fate. Will the Blue Dice of Power come to their rescue? Or will they find themselves plunging into the Rift Canyon?Dungeons & Dragons
  continue reading
 
The Slayers have teleported to the war-torn city of Kongen Thulnir in the hunt for Dragotha’s phylactery. Can they find anything of value in the rubble? Can they avoid marauding dragons and vigilant giants? Link to new map. Link to isometric citadel map.Dungeons & Dragons
  continue reading
 
We begin Book 10 of the Age of Worms – Kings of the Rift! The Slayers have returned to a rainy Tilagos Island from their adventures in the past. It is time to visit Marcus Doombringer before pushing on with their quest to confound Dragotha and his plans.Dungeons & Dragons
  continue reading
 
Uncle Buggie is under attack from a weird giant bony thing. Can the Slayers hold off the forces of Kyuss for long enough for the druids to escape? More importantly, can they finish Book 9 so we can all move on to something else?Dungeons & Dragons
  continue reading
 
We deal with some mail, then the Slayers must continue their combat against the Forces of Evil. Can Paul get through an entire combat without malfunctioning?* Can Burple avoid making a catastrophic miscalculation?* The defence of the druids continues! *no *also, no Link to mapDungeons & Dragons
  continue reading
 
We return to the Droomshroud for more forest-based fun. The Slayers are in trouble. Can they prevail over the Big Evil Tree and its arboreal guardians? Or will we have to come back again next week? Please, please can this be the end of it. And joining us for a chat this week is Willow … Continue reading Episode 171 – Underneath the Tree →…
  continue reading
 
We answer some more reader questions before jumping back into the action in the Doomshroud forest. Can the Slayers survive the dread wail of their arboreal nemesis? And Jack, here is the Age of Worms conversion we mention.Dungeons & Dragons
  continue reading
 
The Elders often struggle with story and plot so we got together to talk all things Age of Worms: Kyuss, Prophecies, Wind Dukes, The Ebon Triad, all that. And what is Cuthbert up to? SPOILER ALERT: This episode contains mildly interesting revelations about events leading up to and including episode 163. So if you are … Continue reading Bonus Episod…
  continue reading
 
The Slayers have reached the storm-wracked Tilagos island, and are under attack! It is, at last, time to roll for initiative as homing arrows snake out of the darkness of the interior. Plus, we talk to Derrick from the How Not to DM podcast about the show, his weird chicken-wing ruleset, and his gaming history. … Continue reading Episode 164 – Shor…
  continue reading
 
The Slayers are at Zeech’s Palace for his Grand Gala! An evening of roleplaytainment and strange entertainments is in store. Can the DM come up with enough voices for the guests? Can the players remember why they are there? Can Buggy find someone to attack? All will be revealed!Dungeons & Dragons
  continue reading
 
The orrery has chirped into life, the Slayers are surrounded by the whirling cosmos, and the Great Eye of Tonge awaits their three questions. To be honest, the Great Eye of Tonge might as well make a cup of tea and get comfortable, because they are going to be a while.Dungeons & Dragons
  continue reading
 
That’s enough of Buggie. We rejoin Burple, Parker and Sessions in their desperate search for a cure for their parasitic greebly infection. But first, can they survive the scary undead choirboy? This ep comes to you in association with Two Monsters Rolling Dice, promo at the end of the show and you can find out … Continue reading Episode 155 – The B…
  continue reading
 
And then there were three… Burple, Parker and Sessions continue their search for a cure. Where will it take them? We’re guessing somewhere bad… This episode is brought to you in association with tabletopdominion.com. Visit now and use code BILLOW at checkout for 10% off!Dungeons & Dragons
  continue reading
 
It’s episode 150* and have we got a special show for you?! No. Instead, it’s back to Frostanger. Scaly has made an unsettling discovery. Is he afflicted by the same awfulness as Okoral? And if so, can a cure be found before he turns into an undead pedal-bin? It’s time to stomp around town and … Continue reading Episode 150 – The Bottle →…
  continue reading
 
Home again, home again, jiggety-jig. It’s time to meet the family, as Cuthbert plays host. Can everyone just get along for once? WARNING: This episode contains explicit, extended scenes of magical item shopping.Dungeons & Dragons
  continue reading
 
The Slayers sneak into the Residence, but are they staging an attack on the Ouch-Splinter HQ or a home invasion? Also we speak to Callan from the Reflex Save podcast about the show, their gaming history and house rules! Also also this episode is brought to you in association with tabletopdominion.com. Visit now and use … Continue reading Episode 14…
  continue reading
 
Loading …

Короткий довідник