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Board game science is a delicate process, but thankfully BOB's here to help, in another BGB Battle of Board (Games)! This week, we're pitting our favourite science fiction themed games against each other. That's fifteen sci fi games, which we'll put in a fact based ordered list, ready to submit to the journal of your choice. Before we pollute space…
 
Martin Wallace, titan of industry, man of steam and brass. He's made a lot of games, often involving trains, but sometimes also Cthulhu. We do a deep dive into the prolific designer's catalogue, in the next in the series that Mark (and nobody else) is calling BGB DOG. Before we put him in our pocket, we talk about Throne and the Grail, Race for the…
 
If you thought the Euro 2020 final was tense, wait until you listen to this episode. The next match in the world's most anticipated series is now here, as we continue down the BoardGameGeek top games list, drafting a collection of five games. Whose do you think is best? Vote to stand a chance to win a $50 gift card! Before we make like snakes, we t…
 
Look, we know, we don't exactly help matters, but this hobby can be expensive. So, to make up for fueling your FOMO, we're gonna lay out some of the ways that we consciously try to curb our board game spending, while still keeping up with the zeitgeist. Before we balance our budget, we talk about Summer Camp, Wildlands, and Rome & Roll. 05:11 - Sum…
 
We often talk about the burden of rules, and how in some of our favourite games, they just get out of the way. But when is that burden worthwhile; what makes the price of a heavy rules overhead worth paying? Before we maximize our returns, we talk about Crash Octopus, Terraforming Mars: Ares Expedition, Imperium: Classics, and Oath: Chronicles of E…
 
Sometimes it's best not to know, right? You've just played a game, and you liked it a lot, but you're not quite sure whether that faction is quite balanced, or the designers accounted for that winning strategy. Should you find out? Or is it better just to enjoy the game on its own merits? Before we disobey our thirst for knowledge, we talk about Ge…
 
Because making board games is hard, it's not enough just to have some solid mechanics - the best games have a production that coheres with the design. We look at some examples of games where production considerations (or lack thereof) have helped or hurt how they play. Before we executively produce, we talk about The King is Dead: Second Edition, E…
 
Mark's trying to get us all into something he calls "sports", so as a compromise, we're doing a fantasy board game draft! We're going to pick games from the BoardGameGeek Top 100, until we each have five. Then YOU get to vote on whose draft is best, for a chance to win $50! Before we play to the crowds, we talk about Azul: Summer Pavilion, Roads & …
 
We've got a couple of quick questions from listeners that we thought made for some fun talking points. We're trying to figure out what the board game equivalent of black licorice is, and Before rustle in the mailbag, we talk about Trekking the World, Inkling, My City, and Ruination. 01:37 - Trekking the World 11:26 - Inkling 20:08 - My City 22:31 -…
 
As longstanding experts on being cute, we thought we'd finally bring both of our fields of expertise to bear on one topic. It's a return to the classic top five list, and we're counting down the cutest goshdarn board games we can think of. Before things get kawaii, we talk about Nations, Mountain Goats, and Brew. 02:34 - Nations 11:54 - Mountain Go…
 
We played a double feature of legacy games for Cinco de Ocho Dos, which got us thinking about how our thoughts on legacy mechanics might have changed since the heady days of young Board Game Barrage. Before we open that box, we talk about Bonfire, Nidavellir, and The King's Dilemma. 02:07 - Bonfire 10:02 - Nidavellir 18:58 - The King's Dilemma 33:3…
 
We talk about so many good games on this podcast, that it might seem like there aren't enough bad games to balance it out. There's a good reason we don't often play or talk about them, but maybe every so often we ought to. Before we break bad, we talk about Scape Goat, Bunny Kingdom, Bullet♥, and Four Gardens. 02:12 - Scape Goat 08:29 - Bunny Kingd…
 
After last week's love-fest made us all uncomfortable, we had to get back to what do best, spirited in-fighting. To that end, we've devised three debates around the same core: is that often criticized mechanic a design problem, or a player problem? Before we pit designers against players, we talk about Red Rising, Via Magica, and Alma Mater. 00:48 …
 
We had so many fun ideas for this week that we couldn't settle on just one! It's always great getting topic suggestions from our listeners, but not all of them can make a full episode, so we figured we'd work through some of them here. Keep sending them in! Before we spice our lives with variety, we talk about Jekyll vs. Hyde, Seikatsu, and Merv: T…
 
We love Friedemann Friese, so much so that we're devoting a whole episode to the green-haired designer - a comprehensive look back at his contribution to the hobby, and how we've gotten on with his games over the years. If you've never played one of his games, let us help correct that. Before we give the fantastic fellow our full focus, we talk abo…
 
We're starting to see the light at the end of the tunnel, and with the exciting possibility of actually being able to play games together again, we cast our minds forward to all the wonderful games yet to arrive in 2021. Did I mention it's a BGBBOB? Before we look ahead (never back), we talk about Clever Cubed, Tainted Grail: The Fall of Avalon, an…
 
Dan Hughes from Sporadically Board joins us to flip the podcast on its head. Now that we've spent a hundred and sixty seven episodes raving about board games, it's only fair that we discuss all the reasons they suck. Before we turn heel, we talk about Blackout: Hong Kong, Royal Visit, Marvel Champions: The Card Game, and Deckscape: Test Time. 03:34…
 
As important as it is to talk about that which we have received, so must we mark the loss of the games whose time has passed. Board games leave our collections for many reasons, so we're going to revisit the ones that found better homes in the past year. Before we press F, we talk about Long Shot: The Dice Game, Hallertau, and Welcome to New Las Ve…
 
Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust …
 
There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tank their game. We're dubbing this the "thriving to barely surviving" spectrum, but first, we need to figure out where some of our favourite games fit o…
 
It's getting a bit too comfortable around here. Time to put stones in our shoes, tighten our belts, and get out of our comfort zones. We talk about the times that we've found ourselves in unfamiliar or uncomfortable gaming situations, and what we learned about ourselves in the process. Before we unfluff our pillows, we talk about Lord of the Rings:…
 
Wow! We asked for your top twenty lists, and boy did you deliver. We've crunched the numbers on the hundreds of submissions, and created what we think is the definitive list of BGB listeners' favourite board games. Now let us tell you how we think you did. Before we outsource our work, we talk about Santa Monica, Steam Works, and Cthulhu: Death May…
 
We're seeing a lot more versions of games that are X: The Dice Game or Y: The Card Game. These are (usually) simplified takes on beloved classics, but often end up changing the feel of the game dramatically. We discuss when we think this formula works, and when it really doesn't. Before we cast the die, we talk about Gods Love Dinosaurs, Nanga Parb…
 
Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don't like, and utilize it in a way that feels right. We take a look at some mechanics that we usually don't love, and the games that turned us around on them. Before we see things in a new light, we talk about CloudAge, Mariposas, and Faiyu…
 
Look, when we made those resolutions in episode 105, how were we to know? The world exploded, and here we are, one year later, sheepishly looking back on the goals we set. But we're not beaten yet, we cast our minds forward (always forward, never back) and set our sights on our resolutions for 2021. Before we make promises we definitely will keep, …
 
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