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Вміст надано James Batchelor and The GI.Biz Team. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією James Batchelor and The GI.Biz Team або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
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The future of VR, with Resolution's Tommy Palm | Playable Futures

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Manage episode 347420557 series 1340359
Вміст надано James Batchelor and The GI.Biz Team. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією James Batchelor and The GI.Biz Team або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

For the second outing of the Playable Futures Podcast, games journalist Will Freeman chats with Tommy Palm, founder and CEO of Resolution Games to reflect on the future of virtual reality.

An industry veteran responsible for the enormous success of Candy Crush Saga, Palm has since shifted his focus to the world of virtual reality, courtesy of Ultimechs, Resolution’s new multiplayer VR gaming experience.

There are now more than ten million headsets in the market, so with VR well established as an accessible gaming platform, the barriers to entry are now significantly reduced. With the initial years of hype behind us, the format has begun to flourish on its own terms, becoming a fertile creative space for experimental games and ideas that were previously impossible to achieve.

Palm reflects on VR’s complete reinvention of the traditional gaming experience, which in many ways parallels the evolution he witnessed in the mobile gaming space.

“One of the most exciting things about mobile games in the beginning was the touchscreen. It enabled direct control. You could see it so clearly with small children. They would touch the object they wanted to move. It was so incredibly intuitive and we have a little bit of that going on with VR.”

Palm also discusses a world of creative possibilities that are only possible in VR. However wonderful and engaging the best games are, they still exist within the standard confines of gaming. VR continues to pioneer away from this, removing the need for a conventional controller-based experience in place of intuitive, responsive play that has continued to change the game.

“You want more intricate interaction with games. Visually, they are stunning, but you want more interaction with your games. In VR you have hands, eye-tracking, and voice.”

The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews, and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE, and Diva.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

287 епізодів

Artwork
iconПоширити
 
Manage episode 347420557 series 1340359
Вміст надано James Batchelor and The GI.Biz Team. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією James Batchelor and The GI.Biz Team або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

For the second outing of the Playable Futures Podcast, games journalist Will Freeman chats with Tommy Palm, founder and CEO of Resolution Games to reflect on the future of virtual reality.

An industry veteran responsible for the enormous success of Candy Crush Saga, Palm has since shifted his focus to the world of virtual reality, courtesy of Ultimechs, Resolution’s new multiplayer VR gaming experience.

There are now more than ten million headsets in the market, so with VR well established as an accessible gaming platform, the barriers to entry are now significantly reduced. With the initial years of hype behind us, the format has begun to flourish on its own terms, becoming a fertile creative space for experimental games and ideas that were previously impossible to achieve.

Palm reflects on VR’s complete reinvention of the traditional gaming experience, which in many ways parallels the evolution he witnessed in the mobile gaming space.

“One of the most exciting things about mobile games in the beginning was the touchscreen. It enabled direct control. You could see it so clearly with small children. They would touch the object they wanted to move. It was so incredibly intuitive and we have a little bit of that going on with VR.”

Palm also discusses a world of creative possibilities that are only possible in VR. However wonderful and engaging the best games are, they still exist within the standard confines of gaming. VR continues to pioneer away from this, removing the need for a conventional controller-based experience in place of intuitive, responsive play that has continued to change the game.

“You want more intricate interaction with games. Visually, they are stunning, but you want more interaction with your games. In VR you have hands, eye-tracking, and voice.”

The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews, and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE, and Diva.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

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