Artwork

Вміст надано EternalDurdles. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією EternalDurdles або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
Player FM - додаток Podcast
Переходьте в офлайн за допомогою програми Player FM !

Unforced Errors of Hasbro: A Critical Analysis

38:47
 
Поширити
 

Manage episode 516328944 series 1263868
Вміст надано EternalDurdles. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією EternalDurdles або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

Support us on Patreon: https://www.patreon.com/EternalDurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnZac Clark and ForceofPhil discuss various unforced errors in the corporate decision making of Hasbro in regard to Magic: The Gathering, particularly focusing on the implications of the game's curation, the subjective nature of art direction, and the challenges of balancing competitive and casual play. They explore how player experience is affected by these design choices and the need for better format curation over power level curation. The discussion also touches on the impact of new players on the community and the potential for redefining product design to better suit different formats.TakeawaysThe reserve list may unintentionally limit the value of older cards.Unforced errors in game design can lead to player frustration.Art direction in Magic: The Gathering is highly subjective.Power creep is a significant issue that needs addressing.Player experience should be prioritized over merely increasing the player base.Many players are exploring other games due to dissatisfaction with Magic.There is a need for clearer delineation between products for different formats.The game has not adequately adapted to the rise of Commander as a format.Product creep is overwhelming for players and can lead to disengagement.Curating the player experience can revitalize interest in the game.Chapters00:00 Unpacking the Unforced Errors of Magic: The Gathering01:10 Unforced Errors in Game Design02:51 Format Curation vs. Power Level03:57 Art Direction and Player Experience05:01 Respecting Franchise Players06:52 Exploring Other Games09:15 Commander vs. 1v1 Design Challenges14:56 Product Creep and Player FrustrationJOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comCardmillhttps://cardmill.com/EternalDurdlesMOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil

  continue reading

829 епізодів

Artwork
iconПоширити
 
Manage episode 516328944 series 1263868
Вміст надано EternalDurdles. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією EternalDurdles або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

Support us on Patreon: https://www.patreon.com/EternalDurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnZac Clark and ForceofPhil discuss various unforced errors in the corporate decision making of Hasbro in regard to Magic: The Gathering, particularly focusing on the implications of the game's curation, the subjective nature of art direction, and the challenges of balancing competitive and casual play. They explore how player experience is affected by these design choices and the need for better format curation over power level curation. The discussion also touches on the impact of new players on the community and the potential for redefining product design to better suit different formats.TakeawaysThe reserve list may unintentionally limit the value of older cards.Unforced errors in game design can lead to player frustration.Art direction in Magic: The Gathering is highly subjective.Power creep is a significant issue that needs addressing.Player experience should be prioritized over merely increasing the player base.Many players are exploring other games due to dissatisfaction with Magic.There is a need for clearer delineation between products for different formats.The game has not adequately adapted to the rise of Commander as a format.Product creep is overwhelming for players and can lead to disengagement.Curating the player experience can revitalize interest in the game.Chapters00:00 Unpacking the Unforced Errors of Magic: The Gathering01:10 Unforced Errors in Game Design02:51 Format Curation vs. Power Level03:57 Art Direction and Player Experience05:01 Respecting Franchise Players06:52 Exploring Other Games09:15 Commander vs. 1v1 Design Challenges14:56 Product Creep and Player FrustrationJOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comCardmillhttps://cardmill.com/EternalDurdlesMOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil

  continue reading

829 епізодів

Усі епізоди

×
 
Loading …

Ласкаво просимо до Player FM!

Player FM сканує Інтернет для отримання високоякісних подкастів, щоб ви могли насолоджуватися ними зараз. Це найкращий додаток для подкастів, який працює на Android, iPhone і веб-сторінці. Реєстрація для синхронізації підписок між пристроями.

 

Короткий довідник

Слухайте це шоу, досліджуючи
Відтворити