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Вміст надано Dispatch Ajax!. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Dispatch Ajax! або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.
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Tron Part 1: The Tronomenon

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Manage episode 518986536 series 2966462
Вміст надано Dispatch Ajax!. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Dispatch Ajax! або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

Ever fall in love with a movie’s world while side-eyeing its logic? That’s the neon paradox of Tron. We dive straight into how Steven Lisberger’s Pong epiphany became a Disney gamble that pushed live action, backlit animation, and early CGI into a single, striking language—and why that language still speaks to us. From Moebius-inspired suits to hand-processed frames and vendor tag-teams like MAGI and Triple-I, we unpack the painstaking craft that birthed a timeless visual grammar of grids, glow, and velocity.
We also confront the chewy stuff: a digitization beam that turns users into avatars, identity discs that are both passports and plot holes, and an MCP that behaves like a walled-garden overlord long before big tech made the term feel familiar. The story inverts expectations—Flynn as creator without control, Tron as titular champion without the spotlight—and lands somewhere between rebellion myth and systems metaphor. It’s messy, yes, but the ideas are weirdly prescient: corporate capture of technology, AI consolidation of power, and the uneasy line between play, surveillance, and ownership.
Along the way, we trace Disney’s state of flux after The Black Hole, the greenlight born of a killer sizzle reel, and the great irony that the Tron arcade cabinet out-earned the film. The Academy may have snubbed the VFX, but the look rewired pop culture’s sense of the digital future. We close by asking the big question: why do we keep wanting more Tron? Maybe it’s the unspent potential, maybe it’s the vibes, maybe it’s both. Hit play to join a candid, curious tour through the franchise’s origin story, its technical miracles, and the blueprint for a version that finally matches the glow.
Enjoyed the ride? Follow, share with a friend who loves neon worlds, and leave a review to help more curious listeners find us.

  continue reading

Розділи

1. Cold Open And Banter (00:00:00)

2. Welcome To Dispatch Ajax (00:00:50)

3. Setting The Tron Agenda (00:01:41)

4. Box Office Reality Check (00:02:41)

5. Why Tron’s Popularity Grew Later (00:04:00)

6. Rewatch Reactions And The “Tron Problem” (00:05:23)

7. Origins: Lisberger, Pong, And Vision (00:06:31)

8. Tech Generations And Cultural Lag (00:08:42)

9. From Cosmic Cartoon To California (00:11:15)

10. Naming Tron And Meaning Vs. Aesthetic (00:13:10)

11. Early Concept: Animation Meets CGI (00:15:12)

12. Pitching Tech Firms And Funding Hurdles (00:16:56)

13. Disney’s Risk Era And Black Hole Lessons (00:18:33)

14. Greenlight: Wilhite, Sizzle Reels, Buy-In (00:20:17)

15. Building CGI: Triple-I, MAGI, And Process (00:21:36)

16. “Tech Shaman” Flynn And Intent Vs. Outcome (00:23:00)

17. Casting Bridges And Arcade Immersion (00:24:33)

18. The Disc Test And Production Momentum (00:26:12)

19. Cast Rundown And Cult Careers (00:27:45)

20. What Tron Predicted About Tech Power (00:29:00)

21. How They Made The Glow (00:30:00)

22. CGI Milestones And Academy Snubs (00:31:37)

23. Labor Of Frames And Lasting Look (00:33:06)

24. Plot Setup: Flynn, ENCOM, And MCP (00:34:05)

25. Digitization Logic And Metaphor Limits (00:36:00)

26. Networks, Silos, And Real-World Parallels (00:37:35)

27. Discs, Identity, And Internal Contradictions (00:39:16)

28. Light Cycles And Resistance Story Beats (00:41:20)

29. Who Is The Protagonist: Flynn Or Tron (00:42:56)

30. Third Act: MCP Showdown Explained (00:44:35)

31. Aftermath: ENCOM Power Shift (00:46:03)

32. Results: Film Underperforms, Game Wins (00:47:06)

33. Design Credits: Moebius And Influence (00:48:15)

34. Legacy’s Sizzle Reel And Sequel Logic (00:49:15)

35. Why We Still Want A Great Tron (00:50:16)

36. Closing, CTA, And Tease For Part Two (00:51:30)

151 епізодів

Artwork
iconПоширити
 
Manage episode 518986536 series 2966462
Вміст надано Dispatch Ajax!. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Dispatch Ajax! або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

Ever fall in love with a movie’s world while side-eyeing its logic? That’s the neon paradox of Tron. We dive straight into how Steven Lisberger’s Pong epiphany became a Disney gamble that pushed live action, backlit animation, and early CGI into a single, striking language—and why that language still speaks to us. From Moebius-inspired suits to hand-processed frames and vendor tag-teams like MAGI and Triple-I, we unpack the painstaking craft that birthed a timeless visual grammar of grids, glow, and velocity.
We also confront the chewy stuff: a digitization beam that turns users into avatars, identity discs that are both passports and plot holes, and an MCP that behaves like a walled-garden overlord long before big tech made the term feel familiar. The story inverts expectations—Flynn as creator without control, Tron as titular champion without the spotlight—and lands somewhere between rebellion myth and systems metaphor. It’s messy, yes, but the ideas are weirdly prescient: corporate capture of technology, AI consolidation of power, and the uneasy line between play, surveillance, and ownership.
Along the way, we trace Disney’s state of flux after The Black Hole, the greenlight born of a killer sizzle reel, and the great irony that the Tron arcade cabinet out-earned the film. The Academy may have snubbed the VFX, but the look rewired pop culture’s sense of the digital future. We close by asking the big question: why do we keep wanting more Tron? Maybe it’s the unspent potential, maybe it’s the vibes, maybe it’s both. Hit play to join a candid, curious tour through the franchise’s origin story, its technical miracles, and the blueprint for a version that finally matches the glow.
Enjoyed the ride? Follow, share with a friend who loves neon worlds, and leave a review to help more curious listeners find us.

  continue reading

Розділи

1. Cold Open And Banter (00:00:00)

2. Welcome To Dispatch Ajax (00:00:50)

3. Setting The Tron Agenda (00:01:41)

4. Box Office Reality Check (00:02:41)

5. Why Tron’s Popularity Grew Later (00:04:00)

6. Rewatch Reactions And The “Tron Problem” (00:05:23)

7. Origins: Lisberger, Pong, And Vision (00:06:31)

8. Tech Generations And Cultural Lag (00:08:42)

9. From Cosmic Cartoon To California (00:11:15)

10. Naming Tron And Meaning Vs. Aesthetic (00:13:10)

11. Early Concept: Animation Meets CGI (00:15:12)

12. Pitching Tech Firms And Funding Hurdles (00:16:56)

13. Disney’s Risk Era And Black Hole Lessons (00:18:33)

14. Greenlight: Wilhite, Sizzle Reels, Buy-In (00:20:17)

15. Building CGI: Triple-I, MAGI, And Process (00:21:36)

16. “Tech Shaman” Flynn And Intent Vs. Outcome (00:23:00)

17. Casting Bridges And Arcade Immersion (00:24:33)

18. The Disc Test And Production Momentum (00:26:12)

19. Cast Rundown And Cult Careers (00:27:45)

20. What Tron Predicted About Tech Power (00:29:00)

21. How They Made The Glow (00:30:00)

22. CGI Milestones And Academy Snubs (00:31:37)

23. Labor Of Frames And Lasting Look (00:33:06)

24. Plot Setup: Flynn, ENCOM, And MCP (00:34:05)

25. Digitization Logic And Metaphor Limits (00:36:00)

26. Networks, Silos, And Real-World Parallels (00:37:35)

27. Discs, Identity, And Internal Contradictions (00:39:16)

28. Light Cycles And Resistance Story Beats (00:41:20)

29. Who Is The Protagonist: Flynn Or Tron (00:42:56)

30. Third Act: MCP Showdown Explained (00:44:35)

31. Aftermath: ENCOM Power Shift (00:46:03)

32. Results: Film Underperforms, Game Wins (00:47:06)

33. Design Credits: Moebius And Influence (00:48:15)

34. Legacy’s Sizzle Reel And Sequel Logic (00:49:15)

35. Why We Still Want A Great Tron (00:50:16)

36. Closing, CTA, And Tease For Part Two (00:51:30)

151 епізодів

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