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Gaming The Industry

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Gaming The Industry

Gaming The Industry

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Gaming The Industry is a podcast with commentary on the gaming industry. This is a podcast where we dive into the deeper issues behind the industry itself, offering commentary for consumers, by consumers. We won't always agree, and that's a good thing. Join Shank, Bradford and Brian as they delve into what they're playing and the hottest commentary on the industry as a whole. Also has Japanese Language Support.
 
file//myhyperworld/install/run.exe terminal error: {L00K 13EH1ND Y0U} {you cant do that} [place you're best on the table] [losers must call all shots] (house rules) [forever beyond existance] (rejected from reality) {what did you say?} {please leave me alone now} [spend you time at our luxurious] (satisfaction guaranteed :) [hotel and resort] {c a n a n y o n e h e a r m e } {HEY KID} {no, hey stop, NO! I SAID LEAVE ME ALONE} {hazmat, engine 4, rescue 4, rescue 5 and car 41 respond with poli ...
 
Professional advice, information and inspiration on getting a job making video games. I’m Jason, your career mentor at Game Industry Career Guide. I’ve spent over 15 years in the game industry, doing lots of different jobs: QA Tester, 3D Modeler, Game Designer, Lead Programmer, Studio Technical Director, Director of Studio Operations, and General Purpose Entrepreneur. (Whew!) I’ve got years of experience hiring and managing game people from many backgrounds. I’ve also written for industry ma ...
 
As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie. See industryidiots.com/about for more!
 
Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer ...
 
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God of War is coming to PC. New World review in progress continues. Dragon Age 4 will be current gen consoles and PC only. And Sony sold the most PS5 units and earned the most dollars in September. http://gamingtheindustry.com/admin/audio/Ep295.mp3Gaming The Industry
 
Resources Mentioned: Connect with Tommy on LinkedIn Check out more of Tommy's work Meet Amico! Connect with Tommy on Instagram Watch "The Secret" Documentary Read "The Secret" Read "How to Win Friends & Influence People" Read "How to Make Anyone Fall in Love with You" Explore the teachings of Eckhart Tolle…
 
Named by Fortune as one of the “Top 10 Influential Women in Games”, Amy Jo Kim is a game designer, community architect, and innovation coach. Her design credits include Rock Band, The Sims, eBay, Netflix, nytimes.com, Ultima Online, Covet Fashion, & Happify. Amy Jo helps entrepreneurs & innovators bring their ideas to life at gamethinking.io. She p…
 
Jon Radoff is the founder of Beamable, the creator-centric platform for building live games in Unity. Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones A…
 
Joakim Achrén is a gaming entrepreneur, with fifteen years of experience from two venture-backed gaming startups, including Next Games, which IPOed in 2107. Joakim is now running Elite Game Developers, a company that helps entrepreneurs start their first game company. He's also an angel investor in Skunkworks Games, Lightheart Entertainment, Savage…
 
Tadhg Kelly is a highly experienced consultant in augmented reality, virtual reality, and video games. He has a deep background in game design and production, as well as partner and developer relationship management. Since the early 90s, Tadhg has worked on all sorts of game projects, from board games and live-action roleplaying games to multi-mill…
 
Travis is CEO and co-founder of Carbonated, an LA-based mobile games studio. A 25-year veteran of the game industry (with over 20 years in mobile), Travis has also served as SVP Mobile at both Zynga and Electronic Arts, where he led global studios and mobile game strategy. Travis quickly rose in the ranks from producer to Senior VP, and now runs hi…
 
Nick Fortugno is an entrepreneur, interactive narrative designer, and game designer based in New York City. He is a founder and principal of Playmatics, a game development company that has created a variety of digital and real-world experiences for organizations including Pro Publica, Red Bull, AMC (such as the CableFAX award-winning Breaking Bad: …
 
Emma-Jane is a space engineering dropout liberating gaming and fashion in web3 through mod culture. She is the Founder & CEO of DIGITALAX, the pioneer Digital Fashion NFT protocol and marketplace for gaming and esports. In short, she’s a dynamic innovator living at the intersection of gaming and emerging internet technologies. In this mind-bending …
 
Colm is a programmer, game designer, and board game enthusiast. He jumped into game development by founding Gambrinous in 2014 and has released two titles so far: Guild of Dungeoneering and Cardpocalypse. He is also involved with the Irish game development community, including spending four years on the board of Imirt, the association for Irish gam…
 
Playmakers is back with a brand new season by and for game industry professionals. We're bringing you actionable insights you can use to grow in your career, make better games, and improve your game industry business. The pandemic has been called "The Great Accelerator" and it's important to stay on top of where the industry is going. That's why we…
 
Master of cross-medium storytelling, Chris Ferriter, joins us on the podcast today. Chris is an award-winning Producer and Designer whose career has spanned the motion picture and video game industries beginning in 1994 before transitioning to the game industry in 1998, where he went on to produce over 50 games for several of the game industry’s to…
 
In this value-packed episode, we’re joined by Jay Powell, founder of The Powell Group, a video game consulting firm focused on business development, publishing support, and licensing with clients like Other Ocean, Spill Games, and Deep Silver. Jay has also spearheaded the Indie Game Business Initiative which produces both a weekly podcast and hosts…
 
In this week's packed episode we're joined by the fantastic designer and good friend Tim Spencer (Lead Designer @TTGames) to chat game design, World of Warcraft, what a minimum viable product needs to have, how to balance fun, and what happens when setting meets gameplay. Enjoy! :) Follow Tim: https://twitter.com/ThatThereTim As part of the industr…
 
In this week's merry episode we're joined by narrative-design angel and good friend Susan O'Connor (Narrative Designer & Writer for Tomb Raider, Bioshock, Telltale & Consultant to fix your narrative :-)) to talk all things game narratives and characters! We chat about the impact of NPCs and them being more than empty shells, modern cutscenes, the g…
 
We're back! In this week's exciting episode, we're talking about the Video Upgrade, Environmental Foreshadowing, DualSense Haptic Feedback, Accessibility, Source2, Player Agency, and the Hammer Editor. Also, big thanks for 2500 listeners - amazing! And there's still a lot to come... more content, more guests, and even more in-depth discussions :-) …
 
Bernard François runs Preview Labs, a company dedicated to helping studios create prototypes. They have created prototypes for Amazon, Wargaming, Unity, Google R&D, Disney Imagineering, and many more. In this highly actionable interview, we cover how to make prototypes that are efficient and effective. What kinds of problems prototyping can solve, …
 
In this week's insightful episode, we're joined by quest-master and good friend Thierry Lauret (Acting Lead Quest Designer @ Ubisoft Québec for Immortals Fenyx Rising) to talk all things Quest and Game Design! We chat the passion for creating games vs. playing them, User Generated Content (UGC), learning to fail faster, entering the industry, and w…
 
In this week's exciting episode, we're celebrating 2000 listeners, talk about the future of the podcast, Sam's Zoom call with Geoff Keighley and Troy Baker, Sven's demo release of Pizzabot and the Mafia Remake (which he is equally excited about). Enjoy! :-) As part of the industry and in love with games, best buds Sam and Sven explore both sides of…
 
In this week's exciting episode, we're joined by our good friend Jeff Gagné (Associate World Director @ Ubisoft Stockholm) to talk all things World Design! We chat AC: Syndicate, Prince of Persia, Might & Magic, Jeff's Game Dev Journey, Big Open Worlds, Combat Design X Level Design, Living and Dynamic Worlds as well as Responsive World Design. Come…
 
In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena Falkenhagen! We discuss The Witcher 3's narrative, bui…
 
Interested in collaborating with the great Steve Meretzky? Find him on LinkedIn here. In This Wide Ranging Interview, Steve Shares Mucho Wisdom: How to know during a project if it’s on track for greatness How technology choices can make or break your game project How to moderate creative ambition so the resources of your team don’t get stretched to…
 
In this week's episode, we talk about flying-tornado houses and what it would take to create a new, modern Counter-Strike. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA…
 
Bruce Has Much to Share In This Episode How much content do you need to launch? How to make a game that doesn't create an impossible content treadmill for your team Why live ops allows as much, or more creativity as making new games The importance of designing effective content tools How to effectively use production resource on a live product The …
 
In this week's hilarious episode, we had the pleasure to sit down with Narrative Designer & Video Game Writer Edwin McRae (Path of Exile, Lost Ember, and more) to discuss all things writing and narrative design. We talk about the profession, working remotely, and integrating writers into your team. Enjoy! As part of the industry and in love with ga…
 
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