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Mirror World: Making assets universal in Metaverse gaming with Chris Zhu.

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Вміст надано Radix DLT. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Radix DLT або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

Piers Ridyard is joined by Chris Zhu of Mirror World, in this episode of the DeFi Download. Piers and Chris examine interoperable gaming through the use of blockchain technology.

Chris Zhu is the founder and CEO of Mirror World. Mirror World is a game matrix powered by a mobile SDK layer that accelerates Web3 game development. Mirror World essentially functions as a Web3 overlay to game engines, making it easier for developers to bring interesting Web3 games to market.

[1:06] Mirror World is a game matrix. What does that mean?

[2:17] Creating game assets as NFTs represented on ledger

[3:20] Why does Mirror World make use of a mobile SDK? What is the significance of this?

[6:37] Examining the next level of the problem, the user onboarding issue

[9:11] What has the Mirror World team discovered along the way? What have they identified as a better way to do things? What have they recognized is difficult? And how do they feel about things like fiat on-ramps or the ability to accept payments?

[12:36] Custodial and non-custodial options that are available on Mirror World’s in-app wallet

[13:36] The fundamental idea and issues around cross-game assets

[19:14] Would Mario Kart have been as successful if Nintendo had released it with the same game dynamics but none of the characters?

[20:17] Is it true that user ownership of a gaming asset reduces a game studio's ability to commercialise its intellectual property?

[24:40] Is it feasible to design balanced gameplay in cross-game worlds? How much data should interoperability support?

[29:42] Rarity is built into games to encourage players to spend time playing them. Interoperability, on the other hand, reduces the incentive to devote a significant amount of time to another game. So, why would a game developer want to go through the trouble of creating cross-game interoperable assets?

[33:07] Sources of monetization for Mirror World

Further resources

Discord: discord.gg/mirrorworld

  continue reading

101 епізодів

Artwork
iconПоширити
 
Manage episode 339143987 series 2695066
Вміст надано Radix DLT. Весь вміст подкастів, включаючи епізоди, графіку та описи подкастів, завантажується та надається безпосередньо компанією Radix DLT або його партнером по платформі подкастів. Якщо ви вважаєте, що хтось використовує ваш захищений авторським правом твір без вашого дозволу, ви можете виконати процедуру, описану тут https://uk.player.fm/legal.

Piers Ridyard is joined by Chris Zhu of Mirror World, in this episode of the DeFi Download. Piers and Chris examine interoperable gaming through the use of blockchain technology.

Chris Zhu is the founder and CEO of Mirror World. Mirror World is a game matrix powered by a mobile SDK layer that accelerates Web3 game development. Mirror World essentially functions as a Web3 overlay to game engines, making it easier for developers to bring interesting Web3 games to market.

[1:06] Mirror World is a game matrix. What does that mean?

[2:17] Creating game assets as NFTs represented on ledger

[3:20] Why does Mirror World make use of a mobile SDK? What is the significance of this?

[6:37] Examining the next level of the problem, the user onboarding issue

[9:11] What has the Mirror World team discovered along the way? What have they identified as a better way to do things? What have they recognized is difficult? And how do they feel about things like fiat on-ramps or the ability to accept payments?

[12:36] Custodial and non-custodial options that are available on Mirror World’s in-app wallet

[13:36] The fundamental idea and issues around cross-game assets

[19:14] Would Mario Kart have been as successful if Nintendo had released it with the same game dynamics but none of the characters?

[20:17] Is it true that user ownership of a gaming asset reduces a game studio's ability to commercialise its intellectual property?

[24:40] Is it feasible to design balanced gameplay in cross-game worlds? How much data should interoperability support?

[29:42] Rarity is built into games to encourage players to spend time playing them. Interoperability, on the other hand, reduces the incentive to devote a significant amount of time to another game. So, why would a game developer want to go through the trouble of creating cross-game interoperable assets?

[33:07] Sources of monetization for Mirror World

Further resources

Discord: discord.gg/mirrorworld

  continue reading

101 епізодів

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